A Valve engineer has created two new controllers, one operated with your tongue, the other using your posterior.
Ben Krasnow developed both devices, though we're not quite sure why. Perhaps he was hoping they'd be picked up instead of the Steam Controller? Regardless, for better or worse, these things now exist so we'd better just accept it.
The tongue controller makes use of optical mouse hardware, placed in a brace-retainer that you pop in your mouth. No matter how flexible your tongue is though, you're unlikely to be able to use this in place of a normal mouse. It can still be used for more general movements though, such as swipe-interfaces and carousel menus.
League of Legends professional players have been banned from streaming rival titles by developer Riot Games, prompting a backlash from some gamers.
OnGamers revealed last night that players competing in Season 4 of LCS are forbidden from streaming other games including Dota 2, StarCraft 2, Hearthstone, World of Warcraft and World of Tanks. Now, Riot's director of eSports Whalen Rozelle has defended the decision on Reddit.
The JRPG may not be as influential or as prevalent as it once was, but it’s a genre that’s certainly not been wanting for quality or invention in recent years. The likes of Xenoblade Chronicles and The Last Story on Wii, Radiant Historia on DS and Persona 4: Golden on Vita are all strong examples, and in the last 12 months we’ve had stellar entries like Fire Emblem: Awakening and Pokémon X and Y on 3DS. Now you can add Bravely Default to the list - this expansive and inventive genre piece ends a great year for Nintendo’s handheld in fine fashion.
Bravely Default’s greatest success is arguably its battle system, from which it takes its strange name. It revolves around a risk-reward mechanic that is wonderfully executed and offers many tactical possibilities. Pick the Brave option and you can take an extra go - up to four moves per turn – but doing so leaves you unable to move again for that number of turns. Pick Default instead, and you’ll simultaneously store up Brave Points while reducing the damage you take from enemy attacks – so if you wait three turns, you can launch multiple attacks and still be free to defend or heal yourself before your opponent launches their next offensive. It’s often better to mix and match, so you’ve always got at least one team member free per turn to protect others or heal; alternatively, you could use one team member to identify an enemy’s elemental weakness so that the ally moving next can imbue their sword with the appropriate magic.
Nintendo has claimed that fan campaigns and petitions have no impact on the company's business decisions.
That's according to Nintendo of America head Reggie Fils-Aime, who told Siliconera that fan requests had little effect on whether the company localised titles or not.
The comments were made following questions about Operation Rainfall: a fan campaign that sought the localisation of Japanese Wii games Xenoblade Chronicles, The Last Story and Pandora's Tower. As all three titles were eventually released in the West, the campaign has long been heralded a success. According to Fils-Aime though, it had little impact.
Warning: Full spoilers from the episode to follow.
South Park's Black Friday trilogy came to an end this week in "Titties and Dragons," starting with a reprise from Princess Kenny that entailed an amusing anime-style sequence at Sony HQ... with no subtitles. Meanwhile, both of the boys' Sony and Xbox camps were formulating new plans to best each other. This included a genius dovetail between the oncoming Black Friday mayhem and the Game of Thrones-themed console war, as the boys planned to secure South Park Mall's Red Robin for a wedding celebration. Of course, for Game of Thrones fans, the words "red" and "wedding" can't be said in the same sentence without evoking a few horrifying images. And thus, the seeds were planted for the climax of "Titties and Dragons."
An update to the PlayStation store has revealed how Gran Turismo 6's microtransactions will work.
We told you last month that GT 6 would be the first entry in the popular racing franchise to allow you to trade real-world cash for in-game cars, but at the time we weren't aware how much it would set you back. Now, that's all changed.
You'll be able to buy in-game credits in denominations of 500,000, 1 million, 2,500,000 and 7 million. The cheapest pack is set to cost £3.99/€4.99, while a million will cost you £7.99/€9.99 and you'll need to exchange £15.99/€19.99 for 2,500,000 credits. As you'd expect though, the best value pack is the one containing 7 million credits, which sets you back £39.99/€49.99. We're still tracking down US prices, and will update this story when we know more.
We're back with another round of IGN's comic book reviews. This turned out to be a pretty great week for books, even if there weren't nearly as many high-profile releases as last week. DC delivered top-notch new entries of Green Arrow and Swamp Thing, while Action Comics clearly benefited from its new creative team. Marvel officially kicked off Inhumanity, continued the slowly darkening saga of Superior Spider-Man, and offered its usual assortment of X-books. Dark Horse launched their continuation of Terminator Salvation, and as usual, Image was a force to be reckoned with.
Note - we'll have reviews for Secret Avengers #12 and X-Men Legacy #21 soon.
Check out what the IGN All-Stars are doing in their reviews of this week's Comixology Submit releases!
This is exactly what this series needed. Shadowman is back on track, with a new creative team and a new direction. It feels like a cohesive vision, a dark nightmare that we can’t look away from. If you jumped off this series in the midst of all the jumbled art teams and lagging storylines, now is a good time to get back onboard. Shadowman #13 is sick, twisted and absolutely engaging. Time to turn back to the darkside, people.
The madcap humor of this series is impossible not to love. That’s right, impossible. At times, it’s so offensive, ridiculous and stupid, you can’t help but swoon. Most funny comics might give you a series laugh on every page. Quantum and Woody is funny on nearly every panel. You’ll have a smile on your face the entire time you read this thing, and sometimes you’ll hate yourself for it. These guys are, after all, the world’s worst superheroes. That’s a title they earn, no doubt.
This series has been really good, and this issue is a showcase as to why. Basically, Robocop: The Last Stand is crazy. This book is so overdone, it’s just bursting at the seams with blood, sex and explosions. Just when you think it has reached the point of maximum insanity, you get a chick commenting on a robot, clone dude’s erection. Seriously. But, if you embrace that craziness, you’ll enjoy this comic. It’s tons of fun, I promise.
This rebirth of the Marvel Knights line has been great so far, and Marvel Knights: X-Men #2 keeps its end of the deal by providing us with an exciting and fun X-Men title that isn’t tied to the meat of the X-Universe. This issue is a bit slower than the previous one and it can be a bit overdone in some parts, but overall this thing is great and a decidedly fresh take on the X-Men world. Sometimes, this smaller scale stuff is a blast.
Like the issue before it, Guardians of the Galaxy #9 is tied very closely to Infinity. You get enough here to enjoy what happens, even if you aren’t following the event, but there’s not a ton of closure for what transpires and no sense that we’ll see this stuff wrapped up at later point in this series. Stuff blows up, our heroes are kinda involved and then it's on to the next thing. Fortunately, this comic still manages to be lots of fun, and it looks pretty good, too. Also, Angela is finally starting to become a member of the Guardians, so the one person looking forward to that should be pleased.
We’ve said it before, but Green Arrow is hardly a superhero comic anymore. This issue reminds us that this series has transformed into a high-octane adventure book, more akin to Indiana Jones than Superman. This is not a criticism, if anything Green Arrow has gotten better and better with each passing month. Now, things have ramped up even more, the stakes are even higher. There’s clans, lost artifacts and mysterious war building in the shadows. Green Arrow is crazy good, folks. Don’t give this series the shaft - get it?! - you need to be reading it.
If you read the first two issues of Grindhouse: Doors Open at Midnight, you know what to expect here. Sure, it’s a new story, a new cast of characters and a new setting, but you get the same ol’ extreme sex and violence on page after page. This time around we get a space prison which is, of course, filled with naked women, a sadistic warden and an army of clones. Don’t worry too much about the plot though, just jump in and have fun, because that’s what this comic is really all about.
A lot of comic books have come out this year, but Burn the Orphanage: Born to Lose rises to the top when it comes to good ol’ fashioned fun. Demons, the second of this three-part mini-series, features a mystical fighting tournament in the style of Mortal Kombat. Anyone who played that game or even Street Fighter or Killer Instinct will get that sweet sting of nostalgia as they read through this comic. If you know me then you know that anything that makes me laugh gets an automatic recommendation -- I laughed until I had tears in my eyes, so consider this book recommended!
There’s nothing wrong with this issue, per se, but I have to admit that I am mighty disappointed that after such amazingly awesome Nightcrawler sword-fighting action in the first issue, it’s a big letdown that the fuzzy blue elf only appears in one single panel of this entire comic book. Nightcrawler’s return is the main attraction, after all. That said, we get a lot of great content from watching two teams of X-Men battle demon pirates in both heaven and hell as they try to suss out exactly what’s going on.
The first installment of Cataclysm: The Ultimates' Last Stand was largely a showcase of giant explosions as Galactus set up his world eating machine, and now we get to see the heroes take some time to assess the situation and come up with a plan. Even though he has his own Cataclysm book, Miles Morales is also the star of this one with Iron Man playing second fiddle. Writer Brian Michael Bendis directly works off the events of last year’s Spider-Men story, and while it’s totally cool to see him give that story such importance, it also is a bit of a tell as to what’s probably going to happen next.
If you’re looking for an Avengers book for the winter holiday, then Avengers Annual #1 has got you covered. This oversized issue features a light-hearted story about a young super-powered girl named Zamira who stays behind after a fieldtrip to Avengers tower on Christmas eve. There’s also a touching subplot about Captain America visiting a retirement home, although its sad tone feels at odds with the silly main narrative where we see Iron Man and Hulk get caught in a wave of purple foam. Still, if you’re in the mood for a feel-good comic with some art that’s fun to look at, then throw down the five bucks to pick this baby up.
Writer Charles Soule is on fire, and with the mesmerizingly beautiful art of Jesus Saiz telling his story, things are only getting hotter. Soule tells this issue’s entire story without one actual appearance of his main character. That’s right, Swamp Thing is stuck on narration duty now that he’s lost his title as Avatar of the Green to Seeder. Soule uses this as an opportunity to flesh out even more of the Green while also giving us deep insight into Seeder’s motivations to be the usurper he has become. It all makes for yet another amazing chapter in the Swamp Thing saga that Soule has been crafting, and the best part is that he’s so good at seamlessly filling you in on what happened before that this could be your first Swamp Thing issue and you wouldn’t be lost for a second.
The Green Lantern universe has become quite the interesting place now that Hal Jordan has put his Corps in charge of policing the use of all emotional spectrum light. Writer Robert Venditti explores this concept by showing both Lanterns unwilling to use their rings and others more gung-ho than ever, but that doesn’t seem to stop Hal from conjuring up everything from giant green hands to a bar complete with broken beer bottles to smash his opponent’s face against. While the concept is sound and makes for an enjoyable read, at times you might find yourself wishing there was a little more meat on the bone.