The Witcher 3: Wild Hunt has gone gold, developer CD Projekt Red has announced.
This means the game is completed and will now be sent to manufacturing.
“We worked so damn hard over the past three years to bring you this game,” said CD Projekt Red boss Adam Badowski. “From the corrupt nobles in Novigrad to ancient monsters lurking in deep forests, to the bustling cities, colorful ports and breathtaking vistas; all the people, all the places -- we literally spent tens of thousands of hours to turn all that into an adventure that will kick your ass and make you want to come for more. The Witcher 3: Wild Hunt has gone gold and will soon be yours.”
The Witcher 3: Wild Hunt is the upcoming third entry in the Witcher franchise. It is expected to release on May 19 for PlayStation 4, Xbox One, and PC.
Note: Full spoilers for the episode follow.
Man there was a lot of tension in that final scene. Martha already feels trapped in a terrible, no way out scenario. And as she insisted on going to stay with her parents, I began to fear the worst, feeling Philip might became trapped himself, knowing he couldn’t let her go and thus be forced to cross yet another line and kill her to silence her. Instead, he tried one last Hail Mary pass, removing his wig, and apparently about to get really truthful with her. Will it work? We’ll see. But Martha’s old life is gone now, one way or the other.
Meanwhile, the issues with Paige continue to offer some terrific drama. The Jennings are now very worried their daughter will, basically, ruin their lives and are essentially following her around as a result. Philip going to talk to her and show her intimate family photos to help convince her their love as a family was real was a sweet and powerful scene – and it’s huge that Elizabeth is now offering to bring Paige with her back to Russia, to see her mother before she dies. Obviously, it’s hard not to want to see Paige say yes, because that should be some trip.
The first image of a Stormtrooper in Star Wars Episode VII: The Force Awakens has been revealed.
The picture, which you can check out below, has been teased on the movie's Instagram page for a few days now, but it seems some premature snaps of the official programme for Star Wars Celebration have revealed it early.
Fan site Star Wars Underworld got hold of the picture ahead of the opening of the convention, which runs throughout this weekend. A new trailer for the film is also expected to be revealed, along with the first gameplay of Star Wars: Battlefront.
It was another big week for comics. Depending how you fared on this tax day, you might have bought a giant stack of comics or stuck to a few choice books, but either way the pickings were good.
DC continued their Convergence event with a new chapter of the core mini-series and a wave of tie-ins that focused on Zero Hour-era franchises. Some of the standouts this week included Convergence: Green Lantern/Parallax and Convergence: Superboy. Over at Marvel, we saw new issues of perennial favorites like Ms. Marvel, Thor and Uncanny X-Men.
It was a good week for indie fans as well, what with new Image debuts like RUNLOVEKILL #1 and The Tithe #1, the launch of Valiant's Bloodshot Reborn series, and the bizarre but enjoyable Archie vs. Predator #1. Scroll down for these and many other reviews.
Parallax originated as one of the most controversial character shifts in comic book history. Hal Jordan, once a universal guardian, was suddenly twisted into a villain worse than any foe he’d ever faced. He became a murderer of friends and a destroyer of worlds, and would end up attempting to wipe out all of existence. Fortunately, this also allowed for the introduction of one of the most beloved incarnations of Green Lantern: Kyle Rayner. In Green Lantern/Parallax #1, writer Tony Bedard fully embraces the elements of this era and uses it as an opportunity to give these characters a second chance. The result is an issue that ends up being a little unbalanced, but is entertaining through and through.
Valve is upping Steam’s security ante with impending beta roll out of Steam Guard Mobile Authenticator on iOS and Android devices.
Steam currently only supports two-factor authentication through email with Steam Guard and Valve plans to offer a more convenient option with a new mobile authenticator. The feature provides two-factor login to Steam via the Steam iOS and Android applications.
Convergence is a chance to celebrate versions of characters long lost to reboots, retcons, and re-imaginings. In Convergence: Superboy #1, Fabian Nicieza manages to celebrate the return of everyone’s favorite Boy of Steel in grand fashion. The story is perfectly tailored for Kon-El and it perfectly encapsulates what’s at the heart Convergence. Fans of Superboy should not skip this one, but really, no one else should either.
Convergence is an event designed to appeal to fans of many different characters, versions of said characters, and concepts that haven’t been seen in some time. Certain tie-ins will naturally appeal to readers more than others will simply due to the characters being featured. In this case, while some readers may get a kick out of seeing Azrael return, the issue itself struggles to maintain its momentum due to overly-wordy dialogue.
Note: Full spoilers for the episode follow.
The Mark of Cain has been a strong undercurrent throughout the season. Its consequences and influence have been driving some necessary development for both Winchesters and pushing them into taking actions they would have previously called unthinkable. The mere existence of the Mark is helping the show stay fresh and interesting, and they've been addressing it in one way or another in most episodes. But it's sort of wishy washy.
Sometimes Sam and Dean lie to each other about the Mark. Sometimes they're honest. They go back and forth about whether they can get rid of it. It feels like they haven't quite settled on what to do with the curse behind-the-scenes.
After a slight delay due to weather, private space transport company SpaceX launched a two-stage Falcon 9 rocket from Cape Canaveral, Florida, to the International Space Station.
Seeing the Dragon cargo ship well on on its way to delivering a two tonne payload of supplies, research equipment and an espresso maker to the ISS, its reusable booster rockets narrowly missed its secondary goal of landing on a floating barge for the first time. Unfortunately, the craft toppled over after seemingly sticking its landing on the barge, which you can see in the video below.
"Ascent successful. Dragon enroute to Space Station. Rocket landed on droneship, but too hard for survival," SpaceX founder Elon Musk tweeted. "Droneship is fine. No hull breach and repairs are minor. Impact overpressure is closer to a fast fire than an explosion.”
Of the many characters shaped by the damaging events of The Valiant, no one came out quite so affected as Bloodshot. Stripped of the nanites that imbued him with his incredible healing and chalk white skin, Bloodshot is no more, the monster at long last returned to man. Or is he? This is the question Jeff Lemire and Mico Suayan look to answer, driving Bloodshot's new direction in the form of Bloodshot: Reborn. The resulting debut offers plenty of weighty introspection and cartoon psychosis, along with some truly killer art.
Given that Bloodshot was largely considered The Valiant's breakout character, it's no surprise then that Jeff Lemire knows how to write the big lug. What's great about this first issue is how easily Lemire writes him, both for long time fans and new readers alike. Following a great opening recap (gorgeously illustrated by Suayan) Lemire immediately introduces us to Bloodshot's new normal, serving as the handyman for a perpetually broken inn. Taking the name Ray Garrison, Bloodshot's gift of life appears anything but, the former killer wracked by the memories of his past and the guilt which anchors him there. Lemire really takes his time exploring the character's inner workings, and as the debut goes on we begin to see just how deep his emotional scars run.
For those who grew up reading from the spinner rack, Archie represents the epitome of family friendly fun. The adventures of Riverdale’s most rockin’ teens—Archie and Jughead, Betty and Veronica, Reggie and Moose—serve as pure cotton candy escapism, where the worst thing one has to worry about is not having a date for the dance or running out of hamburgers. With that in mind, the gang’s latest, Archie vs. Predator, is both surprisingly out there and even more surprisingly great. After all, nothing says family friendly like a spine-stripped corpse, right kids?
Given its title, quick-draw readers will likely assume that Archie vs. Predator is similar in tone to that of its more contemporary fellow, Afterlife with Archie. This could not be any further from the truth. Whereas Afterlife took the properties various characters and gave them a bit of a modernized edge, Archie vs. Predator #1 is your grocery store Archie come to life, plus one not so sociable addition. Writer Alex de Campi absolutely nails the wholesome vibe of the Riverdale crew, her characterization pitch perfect to the source material. From the eternal tug of war between Betty and Veronica for Archie’s affections to Reggie’s baseless attempts to steal them away, every ounce of dialogue screams vintage Archie. Even the book’s inciting incident—Jughead winning an all expenses paid vacation via eating potato chips—feels ripped from those familiar pages.
The characters of Convergence may be trapped in a bubble, but at least it’s a bubble they find familiar. Unfortunately for Aquaman that’s not quite the case, as the Sea King finds himself stranded in Metropolis when the dome comes down. Tony Bedard and Cliff Richards tackle this literal fish out of water tale, offering a slow yet interesting chapter of loss and isolation. It’s not the most complete of the Convergence titles, but it does serve in offering a unique look at a unique character.
Comics’ longest running game of peek-a-boo continues here in issue #7 as we get closer than ever to learning the identity of Mjolnir’s current blonde-locked bearer. This singular focus threatens to overwhelm the issue’s more present narrative at times, but Jason Aaron and Russell Dauterman do a solid job of building their character’s future even as they further sprinkle the breadcrumbs of her past.
Aaron has led us readers on quite the merry path so far in this new run, offering many teases and twists pertaining to Thor’s mystery replacement. Issue #7 sees him throw said subtlety right out the window, the writer actively trolling the book with a giant neon arrow of seeming intent. That in itself proves immediately suspicious, as with so many clues pointing towards one particular character, it’s easy to suspect more tomfoolery ahead. When not being a teasy Tina, Aaron continues to build his lead in a fashion both unique and familiar. His Thor carries many of the same strengths and flaws associated with the namesake, though it’s the new additions, such as her relationship with Mjolnir, that prove most investing.
Ms. Marvel works because it manages to combine teen drama and slice-of-life elements with superhero spectacle in an unusually successful way. This current three-part arc encapsulates that appeal well. Kamala struggles with a lot in this issue, from the knowledge that she caused grievous harm to another metahuman to her first hardcore crush on a boy to the ever-watchful eye of her brother, Aamir. All of this makes for another satisfying installment.
Bandai Namco UK has confirmed via Twitter what should be the final release date for Project CARS, stating it “can now guarantee” a May 8 release date for the game on PS4, Xbox One and PC.
We can now guarantee a release date for Project CARS for 8th May for PS4, Xbox One and PC! pic.twitter.com/3cxYU1QkSr
— Bandai Namco UK (@BandaiNamcoUK) April 15, 2015
IGN has not confirmed that this release date applies to other territories like the US and Australia/New Zealand but has contacted Bandai Namco for clarification. Previous release dates for Project CARS have been consistent across territories.
Your response to this issue will largely depend on what you're looking for out of Brian Bendis' X-Men run in its waning days. If you're hoping for a densely packed chapter full of new developments that build from the fallout of "The Last Will and Testament of Charles Xavier," you may come away disappointed. But if all you crave is a fun standalone issue that gets at the heart of what defines the X-Men, the results are more pleasing.
It's been roughly six months since the first issue of this dark revamp of Sabrina the Teenage Witch hit stands. That's a tough blow for any new series to weather. Luckily, the second issue doesn't miss a beat, as Robert Aguirre-Sacasa and Robert Hack explore this sinister universe from a different angle.
Aguirre-Sacasa focuses less on Sabrina and her immediate circle this time, instead turning his attention to Madame Satan. Madame Satan is sort of the de facto villain of this book right now, though one of the best things that can be said for this young series is that it's not easy to boil the story down to heroes and villains. We saw that plainly enough in issue #1 as Sabrina was painted first as a petulant child and then as a manipulative teen. Even now that she seems to have mellowed out at the ripe old age of 16, readers can't ignore the notion that Sabrina basically hexed a boy into falling in love with her. She's clearly willing to use her magic and connections to get ahead in life in a way that the more traditional, clean-cut version of the character would frown upon.
Update: Here's the official word on the closure, provided to us by 2K. Our thoughts go out to those affected.
We can confirm we have taken steps to begin the studio closure process for 2K Australia in order to better manage ongoing development costs while improving the working proximity of our creative teams. We are very grateful for the team’s valuable contributions to numerous 2K projects, and are working with affected staff to explore reassignment opportunities where possible.
Original story is below.
2K's Australian studio is reportedly shutting its doors.
Kotaku Australia reports via a source that the Canberra-based developer will be disbanding, leaving all its employees without a job.
J-Stars Victory VS+ will launch in Western regions for the PlayStation 4, PlayStation 3, and PlayStation Vita on June 30 2015,Bandai Namco Games America announced today.
The Spike Chunsoft-developed fighting game features original manga and anime characters from more than 30 different Shonen Jump franchises including One Piece, Naruto, Bleach, Dragon Ball Z and more.
Players can battle with these characters in several game modes with up to four other players online. The J-Adventure Story mode lets players battle in a variety of manga and anime worlds “to determine who is the strongest character.” 2 vs. 2 Team Battle mode allows team combat with a total of four players. Western regions will also have access to an exclusive Arcade mode that provides one-on-one matches, with local multiplayer capability.