Telltale Games and Mojang have announced Minecraft: Story Mode.
The news comes via an 8-Bit game titled Info Quest II, whereby players answer different questions to receive different answers. In our case, it led to a press release with a few nuggets of info about the new title.
According to Info Quest II, Minecraft: Story Mode will be a narrative-driven video game created by Telltale Games set in the Minecraft universe, with a focus on an original story driven by player choice. It will not, however, be an 'official' story for Steve, nor will it explain the world of Minecraft in general.
I don't want to alarm anyone but Star Wars: The Force Awakens is out exactly one year today.
Every week Krupa and Gav will be hunkered down in the Rebel Base – IGN's new weekly Star Wars show – to discuss the latest news and rumours, as well as settling debates that have raged for generations.
- Who's the greatest droid?
- What order should the saga been watched?
- What's the best Star Wars video game adaptation?
Today we're kicking-off by asking if Jeffrey Jacob Abrams, a self-confessed Star Wars fan, is the right man to not only bring Star Wars back to the big screen but start an entirely new chapter.
NASA's Curiosity rover has detected organic molecules in the atmosphere and soil of Mars.
According to engadget, the rover's Sample Analysis at Mars (SAM) lab frequently analyses air on the red planet, and has discovered methane levels are lower than what scientists had previously expected. Despite this, sudden spikes in methane levels are ten times higher than normal.
NASA believes some of the methane produced during the events emanate from an underground source, meaning a process or reaction could be taking place below the surface of Mars.
"There are many possible sources, biological or non-biological, such as interaction of water and rock," says Curiosity science team member Sushil Atreya.
Warning: Full spoilers for The Walking Dead through the mid-season finale follow...
As Walking Dead fans know, the show's Season 5 midseason finale saw the demise of Beth Greene. Actress Emily Kinney made her exit from the series after being granted a two-season arc that found her reconciling herself to the realities of the world as it had become far more than she had previously. We were able to speak with Kinney recently about her exit from the series, why Beth made the choices she did, who would be the last man standing in this world, and what she's moving onto next.
IGN TV: Obviously this was a big midseason finale for you, and I know that fans have a bunch of questions about it. But first and foremost, how do you feel about it? How do you feel about that final goodbye?
Read more of this story at Slashdot.
Read more of this story at Slashdot.
Good news everyone! On Friday, December 19 at 1pm PT/4pm ET, 9pm GMT/7am AEST (on 12/20), IGN will have early access to the Halo 5: Guardians multiplayer beta (hey, that's tomorrow!), and we'll be playing the heck out of it – live. Join IGN's foremost Halo fans and experts, Ryan McCaffrey, Mitch Dyer, and Alfredo Diaz as we dive into all the maps and game modes the initial release of the beta has to offer. We'll also answer your questions live on Twitter (use the hashtag #Halo5). So be sure to bookmark this page!
Oh, and in case you missed our original sneak peek at the Halo 5 beta from last month, take a look at the video below or check out our extended written impressions.
The number of good, or at least successful, horror films that don’t have a sequel is about as long as the list of satisfied clients recommending the Michael Myers Babysitters Agency. So in 2012, when The Woman in Black, adapted from Susan Hill’s popular 1983 novel (and subsequent long-running West End play), became the biggest British horror hit of the past 20 years, a new chapter from the revamped Hammer Films was pretty much nailed on.
Horror sequels, perhaps more than most franchises, are generally the epitome of a quick cash-in. Even the classics – The Exorcist, Halloween, The Ring – regularly falter at the first follow-up, regurgitating the same old formula, minus the innovation. Credit Angel of Death, then, for at least trying to ring some changes on the original, even if ultimately its dependence on the now-known mythology and familiar tropes of its source material drag it kicking and screaming back to Black.
Xbox One owners will be able to experience Evolve's Evacuation campaign when the beta opens this January.
The open beta will kick-off at 6AM ET/3AM PT/11AM GMT on Thursday, January 15, and will run until January 19, 2015.
Over the course of the first two days, players will be able to experience Evolve's core mode, Hunt, which pits 4 hunters against one monster. During this time, they will be able to unlock additional hunters and monsters.
Things change on January 17, when Xbox One open beta players acquire exclusive access to Evolve's dynamic campaign mode, Evacuation. The mode draws on the full array of maps and modes to create an experience with a loose narrative. When we got to grips with Evacuation during IGN First, we really enjoyed what we played, particularly how it manage to wrangle the game's distinct modes into a compelling experience. You can read more about Evacuation in our preview.
When that damn Medic kept healing his friends – refusing to allow me to get closer to Monster victory – I did what any self-respecting Wraith would do: I teleported in, kidnapped him, and then warped back to the dark woods with his body in tow and clawed him to death. There. Problem solved!
Let me explain.
Wraith is the third and final out-of-the-box Monster for the 4v1 first-person shooter Evolve, joining the Hulk-meets-King-Kong Goliath and the Cthulu-esque space-squid Kraken, both of whom we’ve already covered extensively. In addition to a warp-and-pounce Warp Blast, a hologram-producing Decoy, and a spinning melee Supernova attack, the Wraith has one hell of a skillshot in the form of Abduction.
Shigeru Miyamoto has confirmed online sharing for the forthcoming Wii U title Mario Maker.
In an interview with popular YouTuber iJustine, Miyamoto talks a bit about playing other people's courses, or others playing yours.
"You'll be able to see what happens when other people play your course," says Miyamoto, "or when you play other people's courses there will be some popularity rankings for the most popular courses. Things like that."
Mario Maker was first revealed at E3 2014, and allows users to create their own Super Mario Bros.-style levels from a set of different items via the Wii U GamePad; an idea Miyamoto says was similar to the creative process for the first Super Mario Bros.
Title Update 19 has made its way to Minecraft on the Xbox 360 and Xbox One.
The update brings with it a host of new items and tweaks. On the building front there's the introduction of hardened clay, stained clay, blocks of coal, hay bales, activator rails, blocks of redstone, daylight sensors, droppers, hoppers, minecart with hoppers, minecart with TNT, redstone comparator, weighted pressure plates, beacons, trapped chests, nether stars, lead, and name tags.
Along with new blocks, this update also allows console users to spawn/ride horses for the first time – along with donkeys and mules. And for those you who like explosions, there's also fireworks.
On the mob front, TU 19 adds in witches, bats, wither skeletons, and of course, a new end boss in the form of The Wither.
Lords of the Fallen has been announced for iOS and Android devices.
According to the game's official Twitter account, the port of the Dark Souls-inspired action RPG is expected to release sometime in 2015. No details have yet been given on whether the iOS and Android ports will be scaled down from the original version.
Lords of the Fallen was released on PC, PS4 and Xbox One in October, and earned a 7.4 review score from IGN for its entertaining hack-and-slack combat.
The holiday break might be coming up next week but that hasn't stopped all publishers from releasing a ton of high-profile comics before the year closes out.
There was tons of Batman this week with Joker getting deadly serious in the main series and then Batman taking on Darkseid to get back Robin in Batman and Robin #37.
Over at Marvel, we got the penultimate chapter of Avengers & X-Men: Axis, the 100th anniversary issue of Captain Marvel, and the Guardians of the Galaxy taking a trip to the Planet of the Symbiotes.
On the indie scene we got Rumble and Annihilator, but really nothing compares to the debut of Squarriors. It's about squirrel warriors, people!
Green Lantern: New Guardians #37 is an issue that progresses the plot of Godhead a good deal. There are some moments of fun and humor to be found here as well as some heartfelt reunions, but it has the unfortunate side effect of sidelining the main story behind this series for the majority of the issue. It also suffers from some distracting art issues.
Justin Jordan’s time on this title has always been at its best when he’s been allowed to focus on his own stories. Often times, his book starred a well-realized Kyle Rayner easily recognizable by his fans thrust into fantastic sci-fi adventures that you might expect to see in shows like Star Trek. Because this is a Green Lantern book though, there’s been plenty of other times when Jordan has been forced to acquiesce to the larger Lantern-based story being told in the flagship Lantern book. For the past several issues this has been the case as Godhead has made the crossover rounds in this and other Lantern-based books. Here, Kyle and Carol get one brief moment to advance their own story, but this is quickly overshadowed by the events of Godhead. While the Godhead elements work well enough, things advance incredibly quickly and end up feeling a bit as if the scenes are stuck on fast-forward. Additionally, fans not interested in Godhead won’t find much else here.
In celebration of Captain Marvel’s 100th solo issue, Kelly Sue DeConnick takes her foot off the narrative gas in lieu of a character driven two-shot told through the lens of Carol’s most trusted compatriots. The result is a humorous and at times heart-warming installment that exemplifies the best traits and greatest strengths Captain Marvel has to offer, in turn showcasing the enduring legacy of a perennial fan favorite.
Told in three separate but conjoining chapters, issue #10 follows the exploits of Carol’s friends on the ground as they work to apprehend the recently escaped Grace Valentine. The villain’s inclusion is more out of plot necessity than anything else, and in true homage fashion the issue features very little of Carol herself, instead focusing on how she shapes and inspires those around her. Whether it’s Kit learning the power of teamwork, Jessica Drew understanding the meaning of compassion or James Rhodes showing true, unquestioning selflessness, DeConnick is able to articulate the level of impact Carol’s presence has had on their respective lives.
Guardians of the Galaxy’s Planet of the Symbiotes arc continues sans any additional planets or symbiotes, Brian Michael Bendis instead focusing his narrative energies on furthering the book’s rampant action. While the various bouts of symbiotic hot potato lead to one of the more amusing and visually arresting issues of late, it also feels a bit empty when all is said and done.
Save for a brief bit of curious politicking, issue #22 revolves almost entirely around the Guardian’s attempt to corral the elusive Venom. Part of the fun of the character has always been seeing him take new hosts, willingly or otherwise, and Bendis plays off said expectation well, mixing madcap action with the usual splash of off-key humor. It’s a fun setup to be sure, but it’s one that quickly grows tired, as Venom’s constant body hopping leads to zero narrative progression. That in itself wouldn’t be so bad, but when considering the book’s pre-existing problems with pacing, this issue feels especially aimless.
Unless you've somehow managed to avoid the numerous online spoilers, countless print media leaks and any sort of celestial divination (teach me your ways), you're likely not going to be all that surprised by the end of Batman and Robin #37. Damian Wayne's return has been a long time coming, and while the final push to bring him back may not make a whole lot of sense to those fond of the word "logical", issue #37 is nevertheless a complete visceral wonder that'll knock your Bat-caped socks off.
Ever since Batman first BOOM'd his way over to Apokolips, his meeting with Darkseid has been all but inevitable. Batman has a sweet new suit, Darkseid has been healing up; it had to happen. Not only does Peter J. Tomasi recognize this expectation, he goes out of his way to exceed it, crafting a battle of truly epic proportions. There's a certain degree of cheating to this fight of course, Tomasi leaning hard on the golden "I'm Batman" rule to explain how Bruce would even survive such a melee. Even then it's far from an easy battle, Bruce's new threads proving only just enough to match the juggernaut, not enough to win. Of course, there are different types of winning, and by issues end all of the pain and sacrifice comes to truly stirring fruition.
The Multiversity is a celebration of DC Comics thrown in the style that only Grant Morrison is capable of. Each issue so far has been a one-shot that’s touched on different corners, characters, and chronologies of the DCU. While each issue has been effective in there own way, none have been quite as successful or even as celebratory as Thunderworld #1. The issue filled with incredible levels of fun, excitement, and above all an absolute love of the characters depicted on every page.
It's always depressing to see a beloved ongoing series decline this hard and this quickly. Wonder Woman retains little of the charm, freshness, and excitement it had for the first three years of the New 52. It's not even as if the general direction of the series is bad. Meredith and David Finch move forward from Brian Azzarello and Cliff Chiang's run in a sensible fashion. It's more a case of the execution being faulty.