"Portal: Uncooperative Cake Acquisition Game" is the working title for Valve's upcoming Portal board game that's set to release later this year.
Valve is working with the popular tabletop company Cryptozoic Entertainment to finalize and publish the board game. Polygon reported that though other companies enlist Cryptozoic's help to develop their board game, Valve has been working on the Portal board game's development internally since 2012 and approached Cryptozoic in 2013.
In "Portal: Uncooperative Cake Acquisition Game," two to four players use strategy to compete against each other and test the most desirable test chambers on a tiled board, Valve's Jeep Barnett told Polygon.
Screen Gems, the studio behind the Resident Evil film franchise, will bring another video game to the big screen. The studio announced today they've sealed a deal to distribute the feature film version of Naughty Dog's PS3 title The Last of Us, a screen adaptation which will count Spider-Man and Evil Dead veteran Sam Raimi amongst its producers.
The movie's screenplay will be penned by Neil Druckmann, the Creative Director for the game, who will also produce the film along with Raimi and his Ghost House Pictures company, Naughty Dog Co-Presidents' Evan Wells and Christophe Balestra, and Game Director Bruce Straley.
Rumblings about Sony, the parent company of Screen Gems, mulling a movie adaptation of The Last of Us surfaced last fall when they registered domain names for a potential film.
Update: Sony has confirmed Tretton’s exit from PlayStation in a press release. Layden will take over as President and CEO of Sony Computer Entertainment America effective April 1st.
Tretton said the following in a statement:
"Working at SCEA for the past 19 years has been the most rewarding experience of my career. Although I will deeply miss the talented team at SCEA and the passion demonstrated every day by our fans, I'm very excited about starting the next chapter of my career. I want to thank the employees, partners and customers for their tireless commitment to the PlayStation brand and, of course, to our fans who have pushed us to new heights of innovation and entertainment over the past two decades. I leave PlayStation in a position of considerable strength and the future will only get brighter for PlayStation Nation."
Sometimes taking a chance on a low-priced indie game on the PlayStation 4’s section of the PSN Store can lead to discovering great things. Other times, it’s a waste of $10 like Basement Crawl, a hacked-together Bomberman knock-off that's lacking in both care and content and barely playable online.
Developer Bloober Team's stinker starts off in impressively awkward fashion, thanks to a cinematic wherein we hear a sheltered child ask her overbearing grandmother about the outside world, followed by images of the four playable characters leering at a corpse outside a cellar door. It's the lone bit of plot in the entire game (hilariously confusing as it may be), and that absurd cutscene feels wholly disconnected from what follows: top-down, bomb-laying multiplayer battles across box-filled grids, surrounded only by drab menus.
Microsoft's Major Nelson has revealed starting next week at select (unspecified) retailers, customers who purchase an Xbox One for the retail price of $500 in the United States will receive a digital copy of Forza Motorsport 5.
The offer will only be available for a limited time and you're encouraged to "check with your local retailer for details."
Forza Mortorsport 5 has already done well for Microsoft's next-gen console, selling a copy for every 3 consoles purchased -- translating to 1 million units.
It's time to release the Kraken!
Devastation, the second in a four-part series of Call of Duty: Ghosts DLC expansion packs, will include a boss fight with a "monstrous, 100-foot tall Cryptid alien boss, aptly named the Kraken," said Activision and Infinity Ward. The pack will be available April 3 for Xbox One and Xbox 360.
The DLC will also include a new weapon and four new multiplayer maps: a mountaintop Mayan temple, a mangled container ship, a giant excavation dig area in South America and a re-imagined version of the "Dome" map from Call of Duty: Modern Warfare 3.
The pack will cost $15 USD or as part of the $50 USD Call of Duty: Ghosts DLC Season Pass, which includes all four packs, including as-yet-unreleased DLC. The first, Onslaught, was released January 28 on Xbox One and Xbox 360, and allows you to play as horror film icon Michael Myers.
Irrational Games' future has remained uncertain since its recent layoffs, and now former employees have spoken up, anonymously, to discuss what happened during the final days of the BioShock Infinite developer's life.
"Some people did seem worried about layoffs, but it seemed to me that most expected that we were going to have some downtime while the studio leadership figured out the next thing to start working on," an anonymous Irrational employee told Polygon.
Update: A spokesperson from Disney responded to our questions, saying the layoffs will have no effect on Disney Infinity or its developer, Avalanche. Today's actions, IGN was told, were done to focus on "key priorities and products." Employees who lost their jobs were offered severance packages, and Disney has "invested heavily" in services to get those employees back into the job market.
Disney has laid off around 700 employees from its interactive division -- about one-quarter of its global staff.
Though this is, of course, unfortunate, the layoffs weren't unexpected. Last month, it was reported that Disney was preparing to lay off several hundred people, despite strong sales and future plans for its vastly popular Disney Infinity game.
Beware spoilers for The Wake!
Scott Snyder and Sean Murphy's The Wake threw us for a curve ball when, at the end of Part 1, the deadly mermen appeared all over the world causing catastrophic floods. We had seen flashes of the world, a flooded apocalypse, 200 years in the future, and now Part 2 starts the story in this strange new world. This horror story under the sea has turned into a post-apocalyptic adventure.
The "Mers" have flooded all coastal cities to the point that the world looks quite a bit more blue on a map. Mers are hunted for their hallucinogenic spray, a new social class system has been created based on who has fresh water and ships, and our new protagonist, Leeward, has dry eyes that require eye-drops.
Every day hundreds of new apps make their debut on the App Store, and hundreds more are updated or reduced in price. We have sifted through the noise and highlighted those select few that might be worth your attention. For more mobile game trailers, reviews and news be sure to Subscribe to IGNMobileGames on YouTube.
Note: The prices and deals compiled below are accurate at the time we published this story, but all are subject to change.
Star Wars: The Clone Wars - Season 6 is debuting on Netflix on Friday, March 7th, giving us the final thirteen episodes of the Emmy-award winning animated series. With The Clone Wars about to truly wrap up, we're looking back at the show's 10 best episodes. There were plenty who were skeptical of The Clone Wars when it began, but over the years, Dave Filoni and his collaborators on the series proved it could offer some truly amazing Star Wars stories, exploring many different facets of the universe and characters both new and old.
Note: Spoilers do follow for Season 1-5. And yes, there will eventually be an update to this list, taking into account Season 6.
The first few episodes of The Clone Wars found a show still working out a lot of kinks and there were a lot of frustrations with just how young-skewing much of it felt initially. Star Wars is ultimately a family-friendly property, but was The Clone Wars not intended for adult fans at all? "Rookies" was a huge stepping stone for the series, removing almost all of the more silly and comical bits and telling an intense story about a group of Clone Troopers going through one hell of a night. It really helped elevate the use of the Clones on the series, and how we'd get to know them as individuals, despite their genetic template. Also, the introduction of the Commando Battle Droids was a great way too provide a much fiercer and scarier alternative to the goofy Battle Droids.
In a post on the PlayStation Blog, Mediatonic's Luke Borrett revealed that the XBLA beat-'em'up Foul Play is coming to PS4 and PS Vita.
Foul Play is a theater-themed beat ‘em up in which you'll play as a Victorian Daemonologist named Baron Dashforth. The point of the game is to recreate his adventures, while keeping an audience pleased in the process. In lieu of a conventional health bar, you'll have a "Mood-o-Meter" to keep full. If it reaches zero, you'll be booed off stage.
No release date was given, but it was revealed that the PS4 version of the game boasts full 1080p resolution and will run at 60fps, and that the game will feature Cross-Buy.
Penny Dreadful, Showtime's new horror series from Skyfall's John Logan and Sam Mendes, is debuting soon, and IGN has your first look at the newest behind-the-scenes videoblog from the show.
Set in 1891, Penny Dreadful -- whose cast includes Eva Green, Josh Hartnett, Billie Piper and Timothy Dalton -- exists in a world where classic horror characters like Dr. Frankenstein and Dorian Gray co-exist and much of the story is centered around a theater where the Victorian-era locals go to see some rather macabre and visceral productions, in the Grand Guignol style. In this new video, John Logan discusses the theater's inclusion in the story and the work that went into building the fully functional set you'll see in the series.
Titanfall Arcade is a bizarre marriage between Respawn, Electronic Arts, and Atari — one that modifies ancient, awesome arcade games by adding the brute force of a Titan mech. It's a simple thing, but it's amazing to see games players understand so intimately turned on their head.
It's sort of unbelievable that this is a real thing, so IGN contacted the people who made Titanfall Arcade to find out more about the advertising promo.
“We wanted to pay homage to the humble beginnings of first-person shooters,” Matt Stafford, associate creative director at Heat, EA’s agency of record. “So, naturally, Atari was the ideal partner. We’re glad they were digging the idea too. Titanfall Arcade wouldn’t be nearly as good if they weren’t on board.”
The release of Captain America: The Winter Soldier is now just weeks away, but if you can't wait then check out this four-minute clip from the film below!
Captain America: The Winter Soldier hits theaters April 4.
After just a brief mention by basketball legend Shaquille O'Neal in January, a proper sequel to Shaq Fu is officially in development.
Shaq Fu: A Legend Reborn is now raising funds on Indiegogo and is being developed by Big Deez Productions. At the time of writing, the project has raised just under $3,000 USD, with a final goal of $450,000. The team compares A Legend Reborn to Devil May Cry rather than a traditional fighting game.
In a campaign video starring Shaq, he explains the project is being handled by developers who worked on Halo, Street Fighter, Alan Wake, Spec Ops: The Line, and several other big games.
Kojima Productions Los Angeles is the lead studio on Metal Gear Solid V: The Phantom Pain’s online multiplayer mode, which Hideo Kojima hopes will have a broader appeal than previous Metal Gear Online efforts.
“Most core users of Metal Gear Online in Japan are still giving a lot of criticism,” Kojima told IGN. "'Why are you creating this online mode in Los Angeles? You shouldn’t have it developed over there,'" fans say.
Kojima has his reasons.
"Metal Gear Online was a very successful online game in Japan," said Kojima, "but worldwide it wasn’t necessarily a success."
In North America and Europe, Metal Gear Solid 4's multiplayer didn't resonate. It had an audience, but it was small, certainly smaller than the Japanese player-base, which stuck with it for years. Global accessibility is something Kojima mentions often, and he hopes his team achieves this by having a collaborative, global development process.
Watch Dogs excels when it distances itself from the undeniable imprint that Grand Theft Auto has left on open-world video games. Yes, Ubisoft’s latest franchise (whose release date has just been (re)confirmed) features the same gameplay flow that first appeared in GTA III. Procure a mode of transportation, mosey on to a mission marker (most likely getting sidetracked along the way), watch a cinematic, complete a mission, reap your reward, repeat. Everything from Batman: Arkham City to Ubisoft’s own Assassin’s Creed has pulled from Rockstar’s rib. But I stress again, while Watch Dogs manages to capture that flow with more than enough competence, it’s the brand new details that separates it from most other games and allows for some truly dynamic storytelling.
UPDATE: Spotify provided the following response to IGN in regards to how the acquisition could affect competitors using Echo Nest technology:
In the few cases where The Echo Nest does work with direct competitors we will work with them to understand those relationships and determine the next business steps.
Spotify has purchased music data and discovery company The Echo Nest for an undisclosed figure. The two companies announced the deal today via a blog post. Spotify is hoping to use Echo Nest's technology to increase music discovery for its 24 million active listeners.
BioWare has released a new video showing off the world of Dragon Age: Inquisition.
Powered by Frostbite 3, the footage takes us on a tour of Thedas as well as shows off some of the characters we'll be encountering. Check it out below.
BioWare seems determined to drip-feed us slivers of information on Dragon Age: Inquisition a little bit at a time. Just before Christmas, the studio gave us a look at art relating to weapons and armour we'll be seeing in the upcoming RPG, with some gameplay footage revealed the month before that.