I had decided on a nice evening to myself. I bought a semi-expensive steak from one of the supermarket shelves that’s harder to reach. I spent more than £5 on wine. Between turning the potatoes and warming a skillet, I would casually check the results of the fermenting internet conspiracy I had been monitoring all day. I went home. At 1am, I watched a Discord chat community of thousands tear itself apart in search of prime numbers, base64 sequences and datamoshed imagery. It was fantastic.
Sombra is Overwatch's supposed 23rd character, and has been the subject of an Alternate Reality Game (or ARG) since the game's release. By this point, she's something like the Godot of Overwatch - a figure one talks about, speculates on, even loves in absentia, but never sees. Months of cryptic, miniature hints about the character – who, depending on which crackpot screed you’re reading, is an invisible stealth melee user, a teenage hacker, a rogue AI, or all of the above – have slowly splintered the dam holding back an absolute torrent of internet froth. Yesterday, it broke, and I was happily washed away amidst it.
Though 20th Century Fox has yet to confirm the casting of any of the rumored leads of the upcoming X-Men spinoff movie The New Mutants, all three stars are eager to become a part of the X-Men film world.
In March, it was reported that The Witch's Anya Taylor-Joy, Game of Thrones' Maisie Williams and X-Men: Apocalypse's Alexandra Shipp were cast as Magik, Wolfsbane and Storm, respectively, though Fox later denied the report. Since, all three women have come out to state their enthusiasm for the project, with Taylor-Joy confirming her interest in The New Mutants to IGN while promoting her new sci-fi thriller Morgan.
Read more of this story at Slashdot.
“It felt like it has been a while since we created a brand new franchise,” Splatoon producer Hisashi Nogami told IGN of Splatoon, Nintendo’s competitive multiplayer shooter released back in May 2015. The game’s final Splatfest competition may be over, but Nintendo hasn’t forgotten the fans who helped its new IP succeed. “We’re really happy with the response to Splatoon and with the amount of fans who are supporting it.” Since launch, Splatoon has sold 4.42 million worldwide on Wii U.
IGN spoke to Nogami and Nintendo EPD general manager Katsuya Eguchi during Gamescom. Both men oversaw the creation of Splatoon by younger developers at Nintendo. The duo are credited as co-directors on the first Animal Crossing, released in 2001, as well as a wide swath of other Nintendo games.
Bottle and Cappy—Fallout 4's Nuka-World mascots—have made their way over to Fallout Shelter in the game's 1.7 update. They've arrived with a quest, and once you complete it, they'll "visit your vault bearing gifts," according to the patch notes.
Tapping on Bottle and Cappy when they visit will earn players rewards. Additionally, if there's a quest you don't feel like doing, the new update allows you to skip them. Speaking of quests, there are a bunch of new ones, including weekly and special limited time quests. New challenges, too.
Fallout Shelter is available on iOS, Android, and PC. While the Android and iOS versions have been available for a while, but the PC edition of Fallout Shelter arrived in July, and update 1.7 is the first update since the one that came with Fallout Shelter's PC debut.
Dear Esther will arrive on PlayStation 4 and Xbox One on September 20, developer The Chinese Room and publisher Curve Digital announced today. It'll cost $10.
The spooky narrative-driven exploration game's next-generation edition, called Dear Esther: Landmark Edition, is tweaked to "finesse the experience on consoles," with graphic and gameplay adjustments. Developers Jessica Curry, Dan Pinchbeck, and Rob Briscoe will also provide the director's commentary mode for Dear Esther, giving interested players a behind-the-scenes look into the game's process.
Dear Esther was originally released on PC in 2012; its console release will kick off a celebration of its legacy. On September 30, The Guardian is holding an event in London to discuss the game's impact and development. Tickets are £10 and available through The Guardian. On October 14, a live playthrough and soundtrack performance of Dear Esther will be held at the Milton Court Concert Hall in London. Tickets are £22.50 and available through The Barbican.
With August winding down, DC added one more new title to the Rebirth lineup in the form of Blue Beetle Rebirth #1, while also kicking off the ongoing series for Deathstroke and The Hellblazer. At Marvel, Extraordinary X-Men #13 began a new storyline, Star Wars #22 returned focus to Han, Luke and Leia and several more Civil War II tie-ins hit the shelves. Elsewhere, Dark Horse premiered a new Wild West comic called Kingsway West, IDW launched new Godzilla and Atomic Robo series and BOOM! Studios delivered a very enjoyable Power Rangers annual.
Scroll down t ocheck out our reviews for these and various other new releases. And be sure to let us know your favorite books of the week in the comments below.
Pet gets its UK premiere at FrightFest tomorrow (Friday) but before then we've got our hands on a new poster and clip from the film.
Pet stars Dominic Monaghan (Lost, Lord of the Rings) with the official synopsis as follows:
This psychological horror follows Seth, a lonely man working in an animal shelter. His monotonous routine is broken one day when he bumps into Holly, a girl from school who he soon becomes obsessed with. However, when she rejects his advances, Seth’s obsession reaches a terrifying new level, with Holly hiding secrets of her own.
Pet is due to his UK screens February 2017, with the poster and that creepy clip below...
After a few months of believing Mortal Kombat XL is a console exclusive, it looks like it's coming to PC as well.
A Tweet from Mortal Kombat co-creator and NetherRealm creative director Ed Boon over the weekend had a "cryptic" message inside, which isn't too difficult to work out.
Maybe we should Karry eXtra Long People who Care? pic.twitter.com/rvq6spBojz
— Ed Boon (@noobde) August 22, 2016
The capital letters in the tweet read "MKXL PC," and there's a nice close-up shot of a computer-y component for good measure.
Enchanted backpacks, musical numbers, ironically introspective delicacies - in the world of Hollow Mountain from writer/artist Austin James, anything goes. Dubbed "The Long Shadow," this first chapter is a charming, if familiar, adventure, one whose brilliant world-building often overshadows the characters living within it.
Set in the fantastically foliaged, critter covered land of Paeora, this first volume follows a group of adventurers brought together by chance, who in uniting hope to avoid the clutches of the ever pursuing Cloaks. If that sounds familiar, it's because it is - the first third of the book reads like an adventure checklist, ticking requisite boxes on its way to a larger vision. And given the thematic nature of the read, it's not hard to drum up similarities to other such works of fantasy fiction, with seeming nods to the Lord of the Rings and even Star Wars. That same by-the-numbers feel extends to the book's principle cast, which is made up of a collection of archetypes. There's Nicolas, the amnesiac young boy of unknown purpose; Roz, the sarcastic and capable leader harboring a painful past; and Gebs, a gorilla of a man whose brutish exterior masks a gentle heart, in addition to a fondness for fine cuisine. Even latecomer Merkle fills a narrative need, as the woodsy weirdo who knows far more than he lets on.
Respawn has responded to player feedback following the first weekend of the Titanfall 2 tech test, vowing to change several key elements of gameplay.
In a lengthy blog post, multiplayer game designer Steven DeRose explains in detail why certain changes were made for the second game, and how player worries about them will be addressed.
The post is absolutely worth a read (if only because seeing a designer explain their designs is always interesting), but a list of the key changes being made is below:
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Use code TDX-KTRP to pre-order 2 games for £70: An amazing offer that Tesco have put together, even without using their discount code! However, 2 games for £70 effectively means you are pre-ordering an A-list game for just £35. Now that E3 and Gamescom 2016 have come and gone, you should have a clear indication of what games you want for the rest of the year. Currently, 62 games are included in this offer and they consist of A-list titles such as FIFA 17, Battlefield 1, Mafia III, The Last Guardian and many more highly anticipated upcoming games!
The recent "Apocalypse Wars" crossover was a disappointment for all books involved, so it's something of a relief to see Extraordinary X-Men moving forward again. That said, little seems to have changed with the start of the latest storyline. The X-Men continue to deal with the same general conflicts, and very often it's the character dynamics rather than the plot that stands out in this issue.
Strangely, this issue barely deals with the most significant fallout from the crossover, the fact that Apocalypse himself is now in X-Men custody. Instead, the plot centers mainly around Illyana's desperate search for her wayward pupil, Sapna and the global hunt for the corrupted Colossus. These conflicts mainly serve as an excuse to propel characters from point A to B and foster a little banter along the way. Granted, the banter helps liven up the book quite a bit in spots. The Iceman/Nightcrawler pairing is fun to read, as is the bickering among Forge, Wolverine and Jean Grey. But the solid characterization doesn't change the fact that neither manhunt (mutanthunt?) is particularly engaging at the moment.
Kyle Higgins and Co. have had quite a bit of fun since the Power Rangers came to BOOM! Studios - so much so that they've invited some friends to join the party. Mighty Morphin Power Rangers Annual #1 is a darn near perfect representation of what makes the teens with attitude so resonant, it's collection of highly entertaining stories mostly making up for the issue's high price point.
To start with the obvious - even with the collection of content offered here, $7.99 is an awful lot of scratch for an annual. What gives the buck it's bang, ultimately, isn't the amount of story here, but rather it's diversity. This first annual is chock full of unique content, with stories ranging from serious and relatable to wild and irreverent. And even better, it all works, each diverse chapter perfectly encapsulating the qualities that continue to appeal to fans new and old. It also helps that it's not all filler - oftentimes annuals are viewed as non-essential in nature, attached to the respective flagship but not necessarily adding to it. While this annual mostly adheres to that same approach, some stories - such as Goldar's origin tale - offer unique perspectives that actually shape characters in significant ways.
If East of West and the recently concluded Sixth Gun aren't enough to quench your thirst for supernaturally tinged Wild West comics, perhaps this new creator-owned series from Greg Pak and Mirko Colak will fit the bill. But where both The Sixth Gun and East of West pair high concepts with great characters, Kingsway West still has some work to do in terms of the latter.
Like East of West, Kingsway West unfolds in an alternate America where history took a major left turn in the mid-19th Century. In this world, the discovery of a mythical substance called Red Gold has completely changed the balance of power and pitted the US government, Native American tribes, Mexico and even China against one another in a never-ending battle over this elusive resource. The result is a book that blends counterfactual history, fantasy, and good, old-fashioned Wild West tropes. Pak and Colak have generated a memorable universe, one where dragons and metahumans walk side by side with dusty, sharp-shooting cowboys. And thankfully, Pak doesn't go overboard trying to explain the finer details of this universe right off the bat. Most of the esoteric elements are presented in a very matter-of-fact way, and the script generally avoids plodding exposition or narration.
Warning: Spoilers for the latest episode of Mr. Robot - "eps2.6_succ3ss0r.p12"
After last week's freaky reveal that Elliot had, in reality, been incarcerated for all of Season 2 thus far, it was very nice to get out of our hero's warped headspace, where layers upon layers of mental shields and trickery have made for a somewhat convoluted second season.
"eps2.6_succ3ss0r.p12" focused almost solely on the struggling, paranoid (for good reason) members of fsociety and how there's a strong possibility that they were used as disposable pawns some nefarious "second stage" plan that's about to be enacted by the Dark Army - the one Whiterose mentioned back in "eps2.2init1.asec."