Green Lantern: New Guardians is arguably the second-most important title to follow if you are wishing to witness the more major plot developments of Godhead. The previous issue revealed some pretty important things regarding the nature of Highfather’s prize, the Life Equation, and the current issue sees the biggest development for Godhead’s main antagonist to date. Most importantly to New Guardians fans though, all of these Godhead developments tie in deeply with Kyle Rayner and his supporting cast and are remarkably organic to the story that writer Justin Jordan has been developing since his debut. While the artwork isn’t as onpoint as it usually is for this series, this chapter should not be missed.
Grant Morrison’s The Multiversity has taken readers on a trip through the DC Comics Multiverse for a few issues now, but Pax Americana is undoubtedly the heaviest issue of the series so far. The term “heavy” can be applied to nearly every aspect of this issue including its non-linear presentation, multiple themes, distinct Watchmen references, the world it creates, and its subject matter. There is a ton crammed into this book that it feels almost like a fully sized graphic novel in its own right. This is both an incredible accomplishment and a bit overwhelming as well. This and the fact that this doesn’t immediately tie into the overall events of The Multiversity may leave some readers scratching their heads in confusion. That said, it’s an entertaining state of bewilderment that fans will want to dig into more to fully grasp.
Batman Eternal has been on a roll as of late, effectively marrying high stakes danger with hard-earned character beats. While issue #33 doesn’t do quite as much to escalate these proceedings, focusing solely on a few key characters, it’s nevertheless yet another solid entry for a book that seems to have found its rhythm.
Thus far in Batman Eternal’s run, the best moments have been those with the most personal impact to Batman himself. Spiritual summoning’s and villainous gatherings are great and all, but the book’s latest arc has done a fantastic job of escalating the stakes in increasingly personal ways. Issue #33 explores the damaging events of last issue and the ensuing repercussions, the gravity of Hush’s master plan affecting both heroes and villains alike. While decidedly slower when compared to events past, writer Kyle Higgins does a solid job of keeping the momentum flowing. He also deserves mention for getting the newest Bat Brat out into the fray, Julia Pennyworth at long last joining the increasingly limited field team. Her first outing leads to a great exploration of what it means to be a rookie in Gotham, and while the resulting finale isn’t entirely surprising, it’s a well-executed hook that further adds to the building tension.
Apple has made further changes in its approach to listing free-to-play games on its App Store by replacing the term "FREE" with “GET” from the buy button from free-to-play games that include in-app purchases.
Consumer regulatory commissions, such as Federal Trade Commission, U.K. Office of Fair Trading and the European Commission, have been taking action against distributors of free-to-play child-friendly mobile apps over the past few years. These apps, offered on Google Play, App Store and the Amazon App Store, make it easy to be charged for in-app content that range from less than a dollar to $100 or more.
For instance, a 15-year-old boy in Belgium spent approximately 37,000 euros (approximately $46,000 USD) on a free-to-play mobile game last month. The Belgian Gaming Commission spoke out about the event, calling for the of "need stricter rules" to prevent this from happening to other families.
Spider-Woman was already facing an uphill battle, the book's infamous "butt cover" and oddly time dependent release casting a shadow over Jessica Drew's long awaited return. Those hoping that the debut itself would alleviate such negative connotations are sure to be left disappointed, as Spider-Woman's new #1 proves uneven and ill-formed, serving as little more than a drawn out tie-in to the ongoing events of Spider-Verse.
The first problem you're like to have with Spider-Woman #1 is just how little like a debut title it feels. Following a quick bio of Jessica Drew and a summation of Spider-Verse at large, the book immediately moves to a cold open that will only make sense to those already having read the other event books preceding it. This is a huge mistake, as it forces the reader to purchase a different title in order to gain any connection with Spider-Woman or her charges. Obviously the Spider-Verse tag signifies a connection of some sort, but for those just looking to get to know more about Jessica Drew as a character and hero, there's virtually nothing to go on. In fact, new readers are likely to see her as more exasperated grump than veteran heroine, so bounded are her ties to the overall event.
You have to hand it to Gerry Duggan and Brian Posehn. Somehow they're able to keep this series humming along despite the constant cycle of event tie-ins. Original Sin fit perfectly into their plans of exploring Wade's past. Now AXIS comes at an ideal time. Wade's personality has been inverted just as he's finally achieving some semblance of normality and happiness in his personal life. It turns out that inner peace can be a terrible thing when it's just forced on you by a giant, red and purple psychic demon.
Well, I can't say I was expecting this Harley Quinn/Power Girl team-up to move in the direction it did in this issue. Writers Amanda Conner and Jimmy Palmiotti spend the majority of this issue lampooning the Marvel Universe (specifically, the cosmic elements like Thanos and the Inhumans) as Harley and PeeGee are whisked away to the far side of the galaxy. It's all a bit random and silly, but that's pretty much this book's modus operandi at this point.
Two-Face is easily the most iconic Batman villain never to have appeared on the 1960's TV series. As it turns out, legendary writer Harlan Ellison got as far as pitching a Two-Face-themed episode before the combination of the villain's gruesome appearance and Ellison's conflicts with ABC executives killed the idea. Decades later, that pitch has become the inspiration for this oversized Batman '66 comic. It's an entertaining look at a Batman episode that might have been, although it's far too expensive for anyone but the most hardcore Bat-fan.
Readers have been burned by several event comics and crossovers in 2014, which is why it's so refreshing to see Spider-Verse succeed. This event captures the appeal of Dan Slott's ongoing Spider-Man saga while upping the stakes and cramming in more Spider-people than you can shake a multiverse of sticks at. Amazing Spider-Man #10 gets a little too bogged down by setup, but it's still an exciting read.
The big development this time is that the Superior Spider-Man is back in the spotlight and leading the charge against the Inheritors. As with the two prologue chapters of Superior Spider-Man, it's a joy just having Otto back in the picture and being a jerk to everyone around him. he enjoys some big moments, and also suffers setbacks as he realizes his massive ego may not be enough to stop the threat at hand. I would have liked more direct interaction between Otto and Peter, but hopefully there's plenty of room for that in the weeks ahead.
I've been perfectly happy with the direction of Justice League in this post-Forever Evil landscape (apart from its continually sluggish shipping schedule), but many have complained about a plodding pace as Geoff Johns has worked to establish Lex Luthor as the new face of the team. Well fret not. Justice League #36 kicks off a new story arc that shifts the book back into high gear. It also welcomes a new artist in the form of Jason Fabok. Both of these changes serve to re-energize Justice League without losing sight on the Luthor-heavy focus of recent months.
Johns offers a new take on classic JLA villain Amazo in this arc. Rather than having the League square off with yet another version of the power-mimicking android, Johns introduces the "Amazo Virus," a pathogen that briefly grants the infected super-powers before killing them in a most horrific fashion. As this issue picks up 24 hours after the initial outbreak in issue #35, Metropolis is ground zero and the rest of the US is rapidly succumbing to the outbreak.
The Teen Titans franchise has fared far better on television than in comics in recent years. In particular, Young Justice was a terrific revamp of the concept of DC's teen heroes trying to establish their own reputations. The Titans haven't fared so well in DC's New 52 relaunch. And even before the relaunch, it's been a while since any comics have successfully reinvigorated the characters and offered something fresh and new.
That's what makes the Teen Titans ideal candidates for the next entry in DC's growing lineup of Earth One graphic novels. Like Superman: Earth One and Batman: Earth One before it, Teen Titans: Earth One offers a streamlined, contemporary take on the characters in a new world free from any previous continuity. And because this is a graphic novel rather than a monthly series, one purchase gets you the whole, complete story. Whether this book actually offers a complete story is debatable, but it's still an intriguing update to one of DC's oldest super-teams.
The problem with a long, character-redefining run like Brian Azzarello and Cliff Chiang's tenure on Wonder Woman is that it has to end eventually. And what do you do to follow up something like that? Short of DC convincing Alan Moore to return to the fold and take over this series, there wasn't a scenario that likely would have satisfied hardcore fans of the Azzarello and Chiang Wonder Woman. The new creative team of writer Meredith Finch and artist David Finch brings a much different approach to the series in terms of tone, style, and focus. But while a different direction was probably the best solution, it's tough to imagine many Wonder Woman fans being satisfied with where this book is heading now.
Warning: this review contains spoilers for Avengers & X-Men: Axis!
If you were hoping for Avengers & X-Men: Axis to suddenly get better, then keep hoping. Between the creators and the concept, there was certainly a lot of potential in this event, but it has not lived up to it. Red Skull obtaining the power of a god, Apocalypse returning, the Avengers and X-Men going crazy evil, and Marvel’s villains going crazy good -- it could have been an intriguing exploration of the concept of good and evil focused around the years-spanning story of young Evan/Genesis. Yet we’re left with a story that jumps around to different characters behaving cartoonishly opposite of who they truly are without a strong narrative to make it all gel together.
Call of Duty: Heroes, Activision's take on the free-to-play base-building strategy game, will be released on iOS and Windows 8 Tablet on November 20, the publisher has confirmed.
Best described as Call of Duty meets Clash of Clans, Call of Duty: Heroes centers on constructing and customizing a fully three-dimensional military base with defenses, barracks and vehicle depots, and resource-generating buildings.
Spending that generated oil and gold allows for the fielding of troops and armored vehicles in a bid to conquer opponents' bases for experience, resources, and the top spot on several leaderboards.
But why the 'Heroes' designation, you ask? In addition to the fire-and-forget troops and vehicles you can unleash en mass on enemy bases, Call of Duty: Heroes incorporates controllable characters from the Black Ops and Modern Warfare series.
Warning: Full spoilers from the episode to follow.
I have no earthly idea what inspired tonight's episode of South Park (manatees and idea balls maybe?), but Matt and Trey's merging of Magic: The Gathering and cockfighting definitely yielded bizarre if not amusing results. Honestly, there's not a whole lot to say about an episode like this: absurd for absurdity's sake. While it didn't really tackle any specific issues -- aside from maybe animal cruelty -- "Cock Magic" wasn't exactly a "boys being boys" episode either. Ultimately, the storyline fell somewhere in the middle, leaving it feeling muddled and unfocused.
Filmmaker David Ayer will reportedly begin shooting Warner Bros.' Suicide Squad in various locations around Toronto next year.
According to the Global News, production of the screen adaptation of the DC Comics supervillain team will run from mid-April to August.
Casting rumors for Suicide Squad have been swirling in recent months. Jared Leto (Dallas Buyers Club) is reportedly up for the role of the Joker. Margot Robbie (The Wolf of Wall Street) is being considered to play Harley Quinn.
You can now get your hands on your very own Precursor Orb over at the official Naughty Dog Shop.
To commemorate three decades of gaming, Naughty Dog is releasing the 30th Anniversary Jak and Daxter Precursor Orb. The artifact originated in the Jak and Daxter series, "left by the Precursors to serve an unknown purpose." Since then, it has become an icon of the studio, appearing as an Easter Egg in numerous games.
Sony Pictures will not be moving forward with its high-profile Steve Jobs biopic.
According to Variety, it is currently unclear why Sony made the surprising decision to ditch the drama, which the studio acquired the rights to after Jobs' death in 2011. But Sony isn't the only big name to abandon the project; both Christian Bale and Leonardo DiCaprio were in talks to play Jobs, but neither took the role.
The official PC system requirements for Metal Gear Solid 5: Ground Zeroes were published early Wednesday on the game's Steam community page.
Both the minimum and recommended system specs are included in the post, which you can also view below the video.
OS: Windows Vista 64-Bit or later
Processor: Core i5 SandyBridge 4Core (4 Thread) 2.7GHz or above
Memory: 4 GB RAM or above
Graphics: GeForce GTX 650 or above
DirectX: Version 11 or above
OS: Windows Vista 64-Bit or later
Processor: Core i5 SandyBridge 4Core (4 Thread) 2.7GHz or above
Warning: Full spoilers for the episode follow...
Acknowledging here that this Freak Show season notably lacks true horror elements whenever it's not focused on Twisty or Dandy's various rampages, "Test of Strength" was a solid, intriguing episode that featured not one, but two main characters being blackmailed. Dell got backed into a corner by Stanley (as "Richard") and had to decide which of his freaky brethren to bump off while Elsa looked for a way out of having to take the twins with her to Hollywood. She settled on trying to ship them off to the doctor who Dot desperately wanted to meet (it was interesting to note that Dot had to wait until Bette was asleep to read Elsa's message, due to their psychic connection).