Free-to-play action RPG Ascend: Hand of Kul has been deliberately removed from the Xbox Live Marketplace, with support for the game apparently canceled on Xbox 360 less than a year after release.
In a bulletin addressed to the community on the developer's site, Signal Studios revealed the decision was made by its publisher, Microsoft. The move was seemingly made without prior notification, as Signal began to receive player complaints that tipped it off something was amiss.
"Signal Studios must regretfully announce that despite our best efforts and the games success, Microsoft has discontinued support for Ascend: Hand of Kul on the Xbox 360 and removed the game from the Xbox Live Marketplace. This surfaced to us while investigating various issues players have been experiencing over the weekend."
We all use mind-blowing technology every day. How incredible is it that you're sending a message to space and back any time you send your friend the Poop Emoji? That all of Wikipedia's 4.5 million English-language articles can fit onto a single iphone? That we can now 3D print musical instruments, phone cases, and more - all from our homes?
With all that in mind, what was the very first piece of technology you can remember blowing your mind? It's undoubtedly silly and quaint by today's standards, but that doesn't mean it was any less amazing for its time. IGN Editors young and old have all shared their answers below:
Sony has announced the PlayStation Network will be offline for scheduled maintenance on Monday between 9.40 PT / 12.40 ET / 17.40 GMT until 16.50 PT / 19.50 ET on Monday / 00.50 GMT on Tuesday August 26.
During that time, you'll be unable to access the PlayStation Store, Account Management or Account Registration services, though anyone who's logged into the PSN since August 20 will be able to access entertainment services like Netflix or play games online.
Sony opened its Gamescom 2014 press conference strong last week with a series of new trailers and the announcement that the PlayStation 4 has sold an enormous 10 million units. Everything that followed added up to a pretty great show. In case you missed it, you can check out the highlights below.
Every day hundreds of new apps make their debut on the App Store, and hundreds more are updated or reduced in price. We have sifted through the noise and highlighted those select few that might be worth your attention.
Note: The prices and deals compiled below are accurate at the time we published this story, but all are subject to change.
Swing Copters – (Free, $0.99 to Remove Banner Ads)
Here it is – Dong Nguyen's official follow-up to Flappy Bird. It's similar to its predecessor in many ways, in that you're trying to guide a flying characters to thread the needle between an endless onslaught of obstacles with randomly placed gaps of safety between them. This time, though, you're making a vertical climb instead of a horizontal trek, and your movement is perhaps even more erratic than Flappy's was. TouchArcade scored the exclusive reveal of the game a few days ago, so here's their trailer of Swing Copters in action:
Another week in August on the eShop features another nice assortment of Virtual Console games. Mega Man 6 and Life Force, both originally on NES, are out on the Wii U Virtual Console while Xtreme Sports, a little-known WayForward Game Boy Color game, hits 3DS Virtual Console. The other big release is a free version of Disney Infinity, though you'll still need to the base and figures to do anything with it. There are a number of sales going on for the next few weeks as well, including deals on the excellent pair of Nano Assault games from Shin'en on Wii U and 3DS. Next week will feature a Virtual Console release of Donkey Kong Jr. Math (yay?), the launch of the 3DS retail game Professor Layton vs. Phoenix Wright: Ace Attorney, and the debut of 2D side-scrolling 3DS game Azure Striker Gunvolt.
Azure Striker: Gunvolt is a 3DS game made by the former Mega Man Zero team, and it’s a firm reminder that, despite the millions of advancements found in today’s video games, the 2D action genre is far from dead. Like Shovel Knight, Gunvolt leans on nostalgia but stands on its own with some cool new ideas.
Combat unfolds in an ebb and flow that feels different from its 2D predecessors. Assuming the role of Gunvolt, a pony-tailed 14 year-old that wields the power of lightning, you alternate between tagging enemies with a relatively weak pistol and using the powerful Flashfield -- an electrical sphere that rips into tagged enemies with powerful surges of lighting. At first, the idea behind combat seems shockingly simple: Tag an enemy up to three times with your pistol, then fry them with the Flashfield. Rinse. Repeat. However, the true elegance behind this system really shines through once you upgrade Gunvolt’s main weapon. Doing so allows you to tag more enemies at once and cause more havoc. This is especially handy against some of the tough-as-nails bosses.
We're now very much in the midst of the summer's brand new anime season, this month's recommendations reflecting that by focusing predominantly on fresh entries into our anime lives. Three of the four shows highlighted for August feature sword-wielding protagonists, but don't let that fool you - all three are extremely different from one another. Indeed, despite the sword, one of them features barely any combat at all.
In fact, the one series without a sword-bearer is arguably that which is based most readily around conflict and competition; although the form it takes requires brains over brawn to succeed.
There's always an enormous amount of new content to choose from at this time of year and these will stand you in good stead, providing an excellent jumping off point for what is quickly shaping up to be a great anime season. Enjoy!
The October 28th release of WWE 2K15 is approaching far too slowly for some of us here in the IGN offices, and like us, a lot of you have burning questions you need answers to. So we decided to ask the IGN Twitter community what they wanted to know most, and brought their questions to Mark Little, Executive Producer on WWE 2K15. Here's what he had to say:
Our goal is to provide the most realistic and authentic WWE game ever. With that being said, we also want to ensure the game plays at a solid 60 FPS at full 1080p resolution and that all game mechanics are properly tuned and engaging. We are still working through the optimization and tuning for the game, so we are not yet able to comment on how many WWE Superstars we can support in the ring at the same time.
If, like me, you’re a fan of Star Wars: The Clone Wars, there’s a bit of a melancholy vibe reading the fourth and final issue of Son of Dathomir, which hit stores on Wednesday. After all, between the Season 5 finale, the Season 6 finale and now this comic, this is, essentially, the third time we’ve said goodbye to this incarnation of Star Wars – considering this comic book was based on a storyline first meant for the animated series.
As with those other “endings” though, it’s important to keep in mind that this story was never conceived as the conclusion for The Clone Wars. In this case though, given there was the opportunity to tweak things much more after the fact, it’s difficult to not wish there could have been a bit more of a feeling of finality, or at least the ending of a major chapter, than what we get here.
If you live in the UK, you won't want to miss this competition.
Insomniac Games is giving YOU the opportunity to have an outfit designed by you featured in the DLC for Sunset Overdrive. That's your design in the game. Awesome, we think you'll agree.
Sunset Overdrive is the highly-anticipated shooter coming to Xbox One on October 31st, 2014. Character customisation is one of the stand-out features of this game, and we are waiting for your more eccentric creation. So what will it be? If you're stuck for inspiration, find out more about the game's character customisation in the video below:
There are three themed buckets for customisation:
Amazon has released figures for how Gamescom affected its pre-orders, revealing Project CARS as a surprise winner.
MCV reports the upcoming racing game seems set to hold its own among stiff competition from the likes of Driveclub, Forza Horizon 2 and The Crew, while Nintendo Wii U titles also saw a strong showing despite being the only company that didn't hold a press conference.
Wii U games across the board saw pre-orders rise 8.67 percent, while PS4 and Xbox One had 5.16 percent and 2.81 percent rises respectively. Of course if the number was lower in the first place, it's worth noting fewer pre-orders need to happen in order to generate a bigger spike in percentage.
Pierce Brosnan met with Tim Burton for the role of the Caped Crusader in the director's popular Batman series, but turned it down as he just couldn't "take it seriously".
The 007 star made the admission as part of a Reddit AMA and admitted it was clearly his lack of vision that was the problem rather than the director's pitch.
"I went and met with Tim Burton for the role of Batman," he revealed. "But I just couldn't really take it seriously, any man who wears his underpants outside his pants just cannot be taken seriously. That was my foolish take on it. It was a joke, I thought. But how wrong was I? Don't get me wrong, because I love Batman, and I grew up on Batman. As a kid in Ireland, we used to get our raincoats and tie them round our neck and swing through the bicycle shed..."
World of Warcraft may be planning to immortalise Robin Williams in-game with a genie named after the late actor, along with a couple of other additions.
Datamined files from the latest beta build reveal the addition of a new NPC called "Robin the Entertainer". As some commenters have already pointed out, the fact he's a genie leaves the door open for him to shapeshift into other forms, with the idea of a troll called Jumanji being a very popular suggestion.
Grant Morrison's Multiversity takes the week's top honors with The Fade Out by Ed "I Co-Created The Winter Soldier" Brubaker and Sean Phillips not far behind. Check out all of our reviews and then let us know your thoughts on this week's comics in the comments.
Also, check out what the IGN All-Stars are doing in their reviews of all this week's Comixology Submit releases!
Brian Azzarello, Jeff Lemire, Dan Jurgens, and Keith Giffen return for another installment of Futures End. The latest issue is, as is often the case with this series, full of good and bad moments, but it seemingly takes a few big steps forward in the overall narrative which should be exciting for those of us who have been following this series since the beginning.
This issue begins with a somewhat surprising character that so far has been seen a few times, but rarely heard: Stormguard. His part of the story is short, but sweet as we learn some more about this character and see how he operates. This was the most stand out element of this issue at least for the sake of its quality. On the flip side of that the Cadmus Island scenes continue to suffer from any sense of fluidity. The biggest developments are found with Mr. Terrific and the Frankenstein/Amethyst/Hawkman trio. Without even knowing it, these characters are all connected in a major (and potentially deadly) way, and while the reveal seen at the end of this issue will certainly have some big impacts in future issues, it really just confirms our suspicions anyway leading to a somewhat anti-climatic cliffhanger. Still, it’s nice to see the narrative picking up some speed.
After seemingly endless years of waiting, The Multiversity is finally upon us. Issue #1 is exactly as mind-bending as you’ve been guessing, and the results are slightly mixed, but mostly fantastic. Those of us familiar with Grant Morrison's body of work at DC Comics are more than familiar with his take on the metaphysics of the DC Multiverse. In one way or another, Morrison has been taking us on an exploration of the substructure of the DCU since his work in Animal Man all the way back in the 1980’s. Of course, over the decades his views have evolved, but he’s done an incredible job of keeping his fans updated throughout his ever-expanding views of the fictional, non-fictional, and everything else in between. The Multiversity #1 picks up speed almost immediately, taking readers on a journey that longtime Morrison fans will be equipped and excited for. That said, readers new to Morrison’s antics be warned: Things will get trippy.
If the Madden fanbase at IGN had a face, it'd be a weird hybrid of BobbyA1984 and me, Greg Miller. It'd be gross, but we're the two guys who love to play Madden each and every year.
That's why when Madden NFL 15 showed up in the office, we grabbed a PS4 and started recording. The video above is our first steps into the brave new Madden world, and you get to laugh at our mistakes.
Of course, the Madden action doesn't stop there. You can catch the IGN Review in Progress of Madden NFL 15, and you can look forward to Bobby and me reigniting our weekly Madden showdown once the regular season gets here. Every Friday, we'll play the Sunday Night Football game to give you a preview of what's to come.
Madden doesn't change much year over year, but from the moment I started up Madden NFL 15, things seemed to be different. It’s as if Madden, a franchise that’s taken itself so seriously in the past, has loosened up a bit. It features a defensive player – Super Bowl Champion Richard Sherman of the Seattle Seahawks – on the cover for the first time since Troy Polamalu in Madden 10, and the start screen is filled with his teammates in various states of flexing, bringing a lighthearted attitude along with them.
It might seem like a small thing, but it sets a new tone, one that’s drastically different than any other Madden game of the past. Defense wasn't a major focus before, but that can’t really be the case anymore when you have arguably the most polarizing (defensive or otherwise) player of last year on the cover. Madden fans rejoice, there’s finally been some changes made to the underlying defensive systems here.
Given the many revolving narratives and contained cutaways Batman Eternal has endured thus far, it's nice to see Gordon's storyline finally gain some traction. Writer Tim Seeley returns to pen another exciting chapter, his script filled with a number of great moments (and one heckuva bit of fan service).
Picking up right where he left off, Seeley continues his three headed monster of a story, with Gordon's particularly trying night in prison getting the bulk of the focus. Seeley again does a great job moving his pieces in ways that feel organic and surprising. While some of his transitions come off as a little abrupt, the writer nevertheless scripts his tale in a way that makes the events at hand immediately exciting, while also laying groundwork for the arcs to come. It's a tough balance, and while there are a few noticeably odd character exchanges (Croc and Bard don't mix well), Seeley mostly nails it.
Ed Brubaker and Sean Phillips are peanut butter and jelly at this point. You may enjoy them separately, but there’s nothing better when you combine them. The modern noir masterminds begin their unparalleled five-year deal with Image today with the first issue of The Fade Out, a murder mystery set in 1940’s Hollywood. Brubaker writes in his letter in the back that a few new measures have been employed in the creation of The Fade Out, changes which pay off in spades in this stellar debut.