The image of a person skimming through the job section of their local newspaper to see who’s hiring is nothing new for people who grew up in the ‘80s or earlier. Before the internet went mainstream it was the way most people looked for work. And that’s exactly what Michael Levine was doing in early 1991, when he saw an ad looking for game testers at a local development studio. The game? Monkey Island 2. The developer? LucasArts.
At first glance, Dreadnought looks equally grin-inducing to the Battlestar-loving side of my brain, as it is wince-inducing to the consumer side of it. First thought: simply gorgeous. Second thought: how many pieces of flight-sim equipment will I need to buy, and how many hours of training will I need to do in order to have battles as impossibly awesome-looking as the ones in the footage? The answer, is “none” on both counts. Dreadnought delivers the tension and thrills that should accompany a clash between massive capital ships, and it does so while walking a thin line between accessibility and believability.
Controlling Dreadnought's ships, which range from modestly-sized support corvettes to the huge, eponymous dreadnoughts, is more or less like moving around in a first person, save for the fact that the A and D keys turn left and right rather than strafe. Shift and spacebar, ever the crouch/jump duo, move you down and up respectively along the z-axis. Aiming is handled with the mouse, and most of your standard armaments are turret-based batteries, so you can target freely in a full 360 degrees. It took me less than five minutes to fly comfortably and confidently.
Having taken a one-week break thanks to the State of the Union address, Marvel's Agent Carter returns this coming Tuesday to continue its eight-episode run.
Guiding the series are showrunners Tara Butters and Michele Fazekas – longtime collaborators who created Reaper and whose credits include Dollhouse and Resurrection. I recently spoke to Fazekas about what to expect when Agent Carter returns, as the show’s focus switches gears, now that Howard Stark’s stolen tech has been recovered.
We also discussed Peggy’s allies and if all of them are what they appear to be…
IGN: James D’Arcy said an interesting thing about how now the show will kind of really begin anew moving forward.
Each and every week, IGN releases over a dozen video and audio podcasts from our offices around the world. Topics range from games to tech to all-things entertainment. For your viewing and listening pleasure, here is everything you need to consume for the week of January 24, 2015.
Greg, Colin, and Marty gathered together to discuss their favorite PSP memories, whether or not we'll actually see Uncharted in 2015, and when the PlayStation 4 will receive its first price drop. Also Colin talks about hockey. Shocker. All this and more on the Internet's No. 1 PlayStation podcast!
With Wasteland 2 released and Torment: Tides of Nemenera on the way, Brian Fargo is returning to yet another classic franchise for his team's next project: The Bard's Tale IV.
After creating his own studio in 2002, Fargo began work on The Bard's Tale, a comical reimagining of the franchise's tropes, that would release in 2004. The Bard's Tale IV is a proper sequel, though, marking the first since 1988's The Bard's Tale III: Thief of Fate.
"This project has always been really personal to me," Fargo told IGN. "It was a game that put both me and Interplay on the map, back in the day. And it's also the franchise that launched inXile."
InXile Entertainment is planning a Kickstarter for The Bard's Tale IV. Details about the game are still light, but Fargo did say the team will be pulling from the original as far as overarching ideas go. From a story perspective, players will be returning to Skara Brae, where it all began. But on the gameplay side of things, Fargo is planning a deviation.
Ubisoft’s crown jewel of the holiday release season received a lukewarm reception, as word leaked out before launch day that Assassin’s Creed: Unity was a buggy, unfinished mess. Framerates were troubling, occasionally faces wouldn’t render, there were issues with connecting to servers — a laundry list of fixes were needed. A day-one patch helped in some areas, while others still required urgent attention.
ArenaNet has revealed the first expansion pack for its popular MMO Guild Wars 2, titled Heart of Thorns.
Taking to the stage today at a PAX South panel, co-founder Mike O'Brien and game direction Colin Johanson revealed the Maguuma Jungle will be the setting of the new content, promising some of the deepest and most detailed content we've seen.
Unusually for an expansion pack, the developer has revealed it will not be raising the level cap in order to make sure all gear and old content is still relevant. The team has never wanted to focus on the so-called "gear treadmill", but promised endgame character progression will change through the new Masteries system.
Put simply, the Masteries system will enable you to survive in the jungle and facing its new foes. These skills and abilities will then be used in new group challenges. New profession specialisations will also be available. In essence, the expansion serves as a new vision for endgame progression in the title.
I love it when a plan comes together. Not like, Thanksgiving dinner plans; ninjas don't make those kinds of plans, and I am clearly a ninja. Or at least, that's how playing Ronin for 15 minutes at PAX South made me feel. It's control scheme, and mix between real-time movement and turn-based elements takes a little figuring out, but once it clicks, it's incredibly satisfying.
I'll be honest, I made a pretty lackluster ninja my first time through. General movement happens in real-time, but as soon as you encounter enemies, or start platforming, the game pauses and becomes turn-based, allowing you to plan your leaps and attacks with nin-nin precision. And plan you must, because doing un-ninja-like things such as killing civilians, or using doors you could have otherwise circumvented will hurt your score tremendously.
Mortal Kombat series co-creator Ed Boon is teasing that up to two new characters from Mortal Kombat X could be revealed in a NetherRealm Studios live stream scheduled for January 29.
Viewers can catch the live stream on NetherRealm's Twitch channel. It begins at 1pm (PST), 3pm (CST), and 4pm (EST), and will include a gameplay demonstration and at least one character reveal, according to a tweet from Boon today. A follow-up tweet mentions the possibility of two character reveals and new videos.
The first thing I thought, feared even, when I saw a sign for a game called Social Justice Warriors on the PAX South show floor, was that it was the first in an incoming wave of games decrying the "social justice" movement in the gaming community, a term I dislike for the smug superiority it implies (I like to call it "being generally nice to one another"). Happily, it's the farthest thing from it.
Speaking to its creator, Eric Ford, was refreshing, if for no other reason than that his goal isn't so much to "fight the good fight," but to elevate the way gamers, critics, and everyone in-between have the conversation. In Social Justice Warriors, the most effective way to "defeat" your opponent isn't always the right one.
It's been a long road for the team at Trendy Entertainment and Dungeon Defenders 2. Like many developers do, they found themselves in a situation where they'd gone a long way down the wrong path (in this case, making Dungeon Defenders 2 a MOBA). Unlike most developers though, they tossed out over a year's worth of work and decided to do what they, and their fans really wanted: a true successor to the original, critically acclaimed and highly successful Dungeon Defenders.
I had a chance to chat with the game's Senior Producer, Brad Logston about Dungeon Defender 2's long path here, and where it's headed in the future. "We heard a resounding 'guys we want a real DD1 successor, not a MOBA...'" he said, referencing the first time Trendy showed Dungeon Defenders 2 in MOBA form to he public. I know that's how I felt when I first heard it was going the MOBA route, and I was elated when I first found out they had changed directions. I spent a lot of time playing DD1 on consoles, and I was hungry for them to more fully explore the possibilities of that Dungeon Defenders, rather than re-invent it entirely.
Warning: Full spoilers for the episode follow...
This week's Constantine episode, "Quid Pro Quo," had some very interesting things going on - most notably the full story on how Chas got his immortality (or, as we learned, 47 lives).
From an emotional standpoint, it may have helped if Chas's estranged wife and daughter had been introduced earlier (daughter was mentioned once when Chas was off spending time with her), but the origins of Chas' mystical abilities (a sort of ripped-from-the-headlines "Great White nightclub fire" mixed with a Merlin spell drunkenly cast by John) rang true. As did Chas feeling the full weight of the lives (or souls) that he now carried within him like 1-Ups.
The Tech Fetish crew is joined this week by returning guest member Adam Barenblat for a discussion about this week's Windows 10 announcements: we chat about Cortana, Continuum, and the newly announced HoloLens augmented-reality headset, as well as other things like Microsoft's history of breaking hearts.
(For Xbox/PC gaming discussion, we ran out of time - so tune into Podcast Unlocked next week, when Alaina makes her first guest appearance!)
Starting today and ending on Monday, January 26 at 9am PT, several indie games will be available at discounted prices during the PlayStation Network's flash sale.
Resogun, Shadow Warrior, Contrast, Costume Quest 2, and Fez are some of the games available for the PlayStation 4, while Brothers: A Tale of Two Sons, Castle Crashers, Dead Nation, OlliOlli, and Tokyo Jungle are a handful of the games currently discounted on PlayStation 3.
Several games on PlayStation Vita are on sale as well, including Guacamelee!, The Unfinished Swan, When Vikings Attack, and OlliOlli.
To see the full list of games in the flash sale, visit the PlayStation Blog.
So for the first time ever, PAX South is a thing, and IGN is at this thing. Myself, Destin "I Can't Quit Destiny" Legarie, and our intrepid video wizard Brian Malkiewicz are sweeping the show floor in search of the best games, and the juiciest news tidbits. Though the show is modest in size, it's stout of heart, and we've already gotten our hands on several promising titles.
Think of this article as your PAX South IGN home page. We'll be updating it regularly with all the cool stuff we see. Expect to see video clips of interesting panel discussions, off-screen and direct-feed footage of the video games we've video-gamed, conversation about our impressions of what we've played, and possibly, the very meaning of life.
Gearbox is going to have something to say about the next full title in the Borderlands franchise at their Borderlands panel this Sunday at PAX South.
This comes straight from Gearbox CEO Randy Pitchford, who teased the announcement when answering a fan's question during Gearbox's Q&A panel earlier today. No details were given, and he didn't even confirm the game as being called "Borderlands 3," so we still don't know where or when in the Borderlands timeline it takes place, but perhaps we'll get some more clues this weekend.
The panel at which the announcement will take place will happen at 5:00pm Central Time. We'll be there filming it, so check back at IGN's PAX South round-up article to get the skinny.
Demos by nature are carefully aimed at razzling and dazzling attendees. But after years of exposure to jazz handing, I’ve developed an automatic immunity to it. Even as impressive as sessions with devices like Oculus’ Crescent Bay virtual-reality prototype have been, I’d yet to experience a flash of genuine awe when sampling virtual-reality and augmented-reality tech.
So I was surprised when I donned Microsoft’s newly announced augmented-reality HoloLens headset right after Wednesday’s Windows 10 press conference. As I stood on a 3D representation of Mars stitched together from photos taken by the Curiosity Rover, I found myself thinking: “I’ll never get to actually set foot on this planet during my life, but I’m getting a taste of what it would be like. Right now. On earth.”
Another character from Thomas Harris' Red Dragon novel has been added to the mix for Hannibal: Season 3.
It should only follow, going by the book, that with Richard Armitage joining as killer Francis Dolarhyde someone would play the role of "Reba McClane" - the blind woman who catches his eye - portrayed by Emily Watson in 2002's Red Dragon and Joan Allen in 1986's Manhunter.
If you're a PSN member, you might have a nice email from Sony in your inbox right now.
Earlier this week, Sony said it would offer a free five-day extension to every PS+ member's subscription as a thanks for their patience with recent PSN issues. That offer comes alongside a free 10% PSN discount code available to all PSN members.
No action is necessary on your part to receive the PlayStation Plus extension. The 10% discount code will be made available on the PlayStation Store home page, according to Sony's email below.