I sat down to play Tokyo Mirage Sessions #FE without fully understanding what it was. We’ve known a Shin Megami Tensei / Fire Emblem crossover was coming for years, but it took putting my hands on the controller to actually comprehend the extent of it, and to realize why this mix is such a good fit.
In case you’re as out of the loop as I was, here are the basics: Tokyo Mirage Sessions #FE is essentially a Shin Megami Tensei game in terms of mechanics. Instead of demons (or, for spinoff fans like myself, Personas), your characters are joined by Mirages, which, in keeping with this crossover’s nature, are Fire Emblem characters. The protagonist, Itsuki, is joined by Fire Emblem Awakening’s Chrom, for example.
LEGO Star Wars: The Freemaker Adventures will premiere June 20 on Disney XD.
The action-comedy series, with "all-new heroes and villains," is set between the events of The Empire Strikes Back and Return of the Jedi, and follows a family of scavengers who "operate a salvage and repair shop in space." Familiar characters in the Star Wars universe will also appear on the show.
Disney XD will debut a new episode each day, starting on June 20 and running through June 23. The first episode of LEGO Star Wars: The Freemaker Adventures will become available for Video on Demand and on the Disney XD app on June 20 as well.
And when she started Season 6, she was blind.
Game of Thrones fans only got a small tease of Arya Stark’s storyline in the series’ Season 6 premiere. She’s still in Braavos, still blind and generally back to square one in terms of her helplessness, unable to protect herself in a fight with the Waif or do much of anything without someone else’s help.
For a character who has grown harder and more confident the stronger she’s gotten over the years, this is a humbling moment. In fact, actress Maisie Williams believes it might be one of the most important things to ever happen to her character.
“This year is a growing year for Arya, and it’s an important year,” she explained to me during a recent interview. “Though right now it’s not the Arya that we want to see and are used to, in the future we might look back and be like, ‘Hey, she needed that.’”
Speaking with Doom Executive Producer Marty Stratton and Creative Director Hugo Martin, IGN has learned that no one at developer id Software has yet managed to complete Doom’s hardest difficulty mode.
The new Ultra-Nightmare setting is Doom’s punishing Nightmare mode with a permadeath twist. Screw up once, and you’re dead and back at the beginning of the game, leaving only your helmet as a marker of your progress.
Stratton and Martin told IGN that the mode has sparked something of a competition in the development offices, where coworkers compete to progress further than their friends. To date, however, no one has come close to beating the game at the highest difficulty.
No one said extraterrestrial capitalism would be a cakewalk, and lo and behold, it’s a cutthroat business. Offworld Trading Company’s exploitation of Mars’ natural resources is mechanically simple (relative to other economic simulations, at least) but its fast real-time strategy pacing and dog-eat-dog mind games give it a competitive edge.
The supply-chain systems at the heart of Offworld are quite conventional – its randomly generated hex-based maps have just six elements to harvest, and the most complex recipe requires just four ingredients to generate high-end goods like electronics or chemicals. Its rate-based, supply-and-demand economy is just as basic, with nothing unorthodox to distinguish it.
The award-winning soundtrack to the critically-acclaimed Ori and the Blind Forest is getting a special vinyl release courtesy of LA-based creative company iam8bit.
The special double-LP 180-gram soundtrack will go on sale at iam8bit.com/store at 9AM PDT April 29 (5PM BST, 2AM Saturday April 30 AEST). It will available in two versions: a blue/purple edition and a limited glow-in-the-dark edition. The latter will be restricted to just 500 copies. As usual, a redeemable code for the digital soundtrack will also be included.
Composer Gareth Coker’s Ori and the Blind Forest score has picked up several awards following the game’s release, including a gong for “Outstanding Original Music” at the 2016 D.I.C.E. Awards. It was also the people’s pick for “Best Original Music” in IGN’s Best of 2015 Awards.
While VR support for No Man's Sky remains unconfirmed, Hello Games founder Sean Murray stopped by the IGN office and discussed the exciting potential the technology offers, acknowledging it "would be a really good fit" for his space exploration game.
"I think VR in general is incredibly exciting," Murray said on the latest episode of IGN Unfiltered, which airs tomorrow. "I would say I’m a believer. I have this optimism about it. I really hope everyone gets it right."
While Murray's already sold on VR and sees it as an "amazing opportunity," he believes it still needs to find a killer app. "I have definitely decided that I'm going to own a VR headset and I'm going to show my friends... and I'm going to try and convince them to buy one," he said, adding that he hopes "it finds that killer app" so that "everyone ends up needing one" and the technology "doesn’t become novelty or gimmicky."
Marvel's latest teaser campaign has asked readers "Who is Mosiac?" and "What is Mosaic?". Now, the latest teaser shifts the conversation again and asks "Where is Mosaic?". We have the exclusive debut of the fourth piece of this mysterious puzzle, which is once again drawn by Stuart Immonen.
While previous teasers featured glimpses of iconic Marvel characters like Spider-Man and Iron Man, it's tougher to identify any of the faces in this puzzle piece. The leftmost character with the pointy ears could be Namor, though thanks to the events of Squadron Supreme #1 he isn't currently among the land of the living.
While at PAX East last weekend, we were able to sit down at the Underworld Ascendant booth to get our first look at the spiritual successor to Ultima Underworld. The first-person RPG reunites much of its original cast, including revered designers Warren Spector and Paul Neurath – both of whom you hear from in the video below.
The video above, meanwhile, includes a walkthrough of a test area with art director Nate Wells, who is best known for his work on the Uncharted series. We'll be keeping a close eye on this game as its development continues, but for now, enjoy this early look at it with its legendary creators!
Ryan McCaffrey is IGN’s Executive Editor of Previews and Xbox Guru-in-Chief. Follow him on Twitter at @DMC_Ryan, catch him on Podcast Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.
Bethesda has released Fallout 4 update 1.5 for all Steam users.
The update—which also adds support for Fallout 4's upcoming Far Harbor DLC—features an overhauled Survival mode. Bethesda has been testing Survival mode for quite a while now, tweaking things like just how much food and drink is needed to stay alive.
Survival removes fast travel, allows saving only when a player sleeps, and increases lethality, diseases, and fatigue.
The update also fixes various bugs, and increases general stability of the game.
Bethesda expects the update to go live on PlayStation 4 and Xbox One next week. Fallout 4's Creation Kit and Bethesda.net Mods are currently in open beta on PC. Xbox One players will receive mod support, starting with a beta, in May. PlayStation 4 users will get it in June.
Warning: Full spoilers for the episode below.
Aside from carrying a somewhat unique and touching backstory, "The Chitters" was kind of a stagnant entry. With mysterious creatures dragging Sam and Dean out of the bunker (because until they catch a break they gotta get back out there - the usual first five minute spiel) and into the woods of Colorado to face down humans infected with chattering demon cicadas.
The saving grace here, as mentioned at the top, was the inclusion of the Jessy (Lee Rumor) and Cesar (Hugo Ateo) characters. A married hunting duo (operating primarily in Mexico) who've returned to Jessy's previously intolerant hometown to seek revenge on these green-eyed "junkless" creatures for what they did to Jessy's caring, protective brother almost thirty years previous.
UPDATE: It's official. NBCUniversal, a division of Comcast, announced Thursday that it had acquired DreamWorks Animation for $3.8 billion. The transaction is expected to close by year's end.
NBCUniversal CEO Steve Burke said in a statement, "DreamWorks will help us grow our film, television, theme parks and consumer products businesses for years to come. We have enjoyed extraordinary success over the last six years in animation with the emergence of Illumination Entertainment and its brilliant team at Illumination Mac Guff studio. The prospects for our future together are tremendous."
The original report from April 26 follows.
Cable giant Comcast is reportedly negotiating a deal to acquire DreamWorks Animation for over $3 billion, sources said.
Fire Emblem Fates will get new DLC maps that expand the game's "sprawling story," Nintendo announced today.
The maps will start rolling out on May 5, with Map I: Endless Dreams—wherein Kana, "lost and alone," is looking for her allies. It'll cost $0.50. The following maps will tell an ongoing story, and leveled-up units from the main game won't be able to lend support. Players will have to "devise a strategy using a fresh team" to succeed.
Map II: Realms Collide will release May 12 for $2 USD, when players must assist the youths of Nohr in helping a wild dragon. The Changing Tide, Map III, follows "Shiro's wounded band" as they attempt to "seize an opportunity." It releases May 19, for $2 USD.
Welcome back to IGN's History of Awesome - a year-long look back at all the coolest and most influential games, movies, TV shows, comic books, toys, and tech that have shaped pop culture, and shaped the lives of an entire generation. Up this week is 2007, a huge year for gaming. Assassin's Creed, BioShock, Mass Effect, The Witcher, and Uncharted all made their series debuts in 2007 alone.
Catch up on IGN's History of Awesome:
Several new attractions—including Big Hero 6 and Beauty and the Beast rides—will open in Disney's Tokyo Resort, the company announced.
To make room for the new attractions, Tokyo Disneyland's Raceway, StarJets, and some shops in Tomorrowland will "permanently close." Tokyo Disneyland's Big Hero 6 musical "whip ride," which is hosted by Baymax himself, will open in its place.
Beauty and the Beast's Fantasyland area will recreate Beast's castle and Belle's village. In the village, there will be a shop and restaurant. The ride will take guests right into Beast's enchanted castle. Reportedly, "guests will feel like they have entered right into the film."
Additionally, Tokyo Disneyland plans on opening a live entertainment theater in Fantasyland, as well as a Minnie Mouse greeting area in Toontown. Oriental Land Co.—the company that runs Tokyo Disney Resort—expects all new facilities to open in spring 2020.
The rain was falling heavy in Boston on the day I took a bus over to the set of Paul Feig’s Ghostbusters. The tent for craft services was borderline flooded, the crew working outdoors were covered in black ponchos, and the Ecto-1 that sat outside the former Naval Air Station South Weymouth was draped in a tarp -- though that was probably more for the sake of secrecy than weather protection.
But the most noticeable thing on set, despite the skies having opened up and the weather being objectively terrible, was high spirits; everyone I talked with was genuinely thrilled to be working on Ghostbusters, rain, shine, dogs, cats, or mass hysteria.
The crew, operating under the code name “Flapjack” for the duration of the production, told me it’s the first movie to be shot at Naval Air Station South Weymouth since the base was decommissioned 1997, but walking into the main building, you’d never know it. I entered a giant hangar-turned-sound stage, where I found Melissa McCarthy dangling by her ankle from a wire, arms flailing, zipping over the heads of a robust cast of extras dressed in all manners of funky costumes laced with blue LED lights and her fellow Ghostbusters – Kristen Wiig, Kate McKinnon, and Leslie Jones – running around in the chaos. “I, weirdly, love it,” McCarthy told me of all the stunts she gets to do in the film. Wiig added: “She’s so good at stunts, it’s crazy.”
April went out with a huge bang as far as new comic book releases are concerned. DC dropped several huge new releases this week, including The Dark Knight III: The Master Race #4, Batman #51 and Justice League #49. Marvel wrapped up the Avengers Standoff crossover and delivered stellar new chapters of The Ultimates, Star Wars and All-New Wolverine. And with books like Faith #4, Hellboy & The B.P.R.D. 1953: beyond the Fences #3 and Sex Criminals #15 to round out the lineup, there was plenty of quality to go around this week.
Scroll down to check out our reviews for these and various other new releases, and be sure to let us know your favorite books of the week in the comments below.
Samsung is working on a virtual reality headset more along the lines of the Oculus Rift and HTC Vive.
According to Variety, Samsung's head of R&D for software and services Injong Rhee revealed the plans during a conference in San Francisco yesterday.
"We are working on wireless and dedicated VR devices, not necessarily working with our mobile phone,” Rhee said. Samsung's current product is the Gear VR which uses a compatible Samsung device to act as the display. Samsung is now apparently working on a standalone device.
The contents of Uncharted 4: A Thief's End's day one patch have apparently been revealed.
It's reportedly 5GB, and contains various "bonus features," some of which actually look quite essential, such as "Gameplay Modes," and "Weapon Selector." Also listed is "Multiplayer support," a "Singleplayer 'Encounter Select' menu," and general bug fixes.
Sony sold 17.7 million PS4s between March 2015 and April 2016, bringing the total number of hardware units sold up to over 40 million.
Revealed in Sony's yearly financial briefing, the numbers indicate that PS4 sales are actually accelerating, and Sony used its speech to investors to say that it expects "the strong momentum of the PS4 platform to continue".
Nintendo's Wii U - which has been on sale for a year longer than the PS4 - has sold 12.8 million units in its lifespan. Microsoft does not release sales figures for Xbox One, but a recent estimate put that number at around 18 million, lifetime.