Deep Silver has announced it's acquired all rights to the Homefront franchise from Crytek, and will now be in charge of development of the upcoming Homefront: The Revolution.
The publisher best known for Dead Island and Saints Row has confirmed it's opening a new studio in Nottingham, England, to continue the project, and will also be picking up "all coherent assets from Crytek".
At this stage it isn't clear if the new studio, called Dambuster Studios, is made from the remnants of Crytek UK, which was where Homefront: The Revolution was being developed and is also based in Nottingham. Given there have been multiple reports of problems at Crytek UK, including rumours that the entire staff stopped working, it does seem that the studio has reformed under Deep Silver's banner.
The Destiny you play after 20 hours is likely to be very different than the Destiny you play up until then, if Bungie’s Luke Smith has any say in the matter (spoiler: he does).
“I think Destiny's endgame begins as soon as you see the way the story ends,” Smith begins. “As soon as you see the way we wrap up the sort of first piece of the adventure that we're going to tell because we want to set you back out into the world to keep going. We want to try to align your motivations as the player with the motivations of the character who you've been pushing around this world. So for us I think a bunch of the endgame starts right at level 20.”
A big part of this is raids. Though Bungie has been careful to distance itself from traditional MMO terminology such as instances and raids, the nomenclature is very much applicable to the upcoming “shared-world shooter.” Story quests are like instances for you and your fireteam, while raids – something Bungie hasn’t spoken much about until now – are one of Destiny’s most intriguing and mysterious elements. According to Smith, raids are, in fact, “one of the pillars of the game.”
Sony has announced what titles will be coming to PS Plus subscribers in August, with two of the games available through the service the day they release.
As always, two titles will be hitting PS4. This month, we'll see the roguelike puzzle-adventure title Road Not Taken, which doesn't even release until August, and the infamous Fez. PS3 gamers meanwhile will get a chance to sink their teeth into Crysis 3 or, if that's not to their taking, the experimental exploration game Proteus.
Last but by no means least, Vita owners will be able to try out Metrico... which is pretty impressive seeing as the game doesn't officially release until next month. Rounding out August's offerings will be LEGO Harry Potter: Years 5-7 if you live in Europe, or Dragon's Crown if you're in North America.
Activision Blizzard has announced over 4.6 million Guardians took part in the recent Destiny beta.
The exact figure came in at 4,638,937, which is pretty astonishing considering how short a period it was available for. The beta kicked off on Sony platforms on July 17, before coming to Xbox owners the following week.
Bungie COO Pete Parsons said, "We were totally blown away by the number of people who played the beta. We surpassed even our own goals and the feedback was invaluable. We cannot thank the community enough, the response was humbling and in the weeks ahead we’ll be working hard to ensure that Destiny lives up to the expectations at launch.”
For more specific information on rumored story missions and strikes, check out the Destiny IGN Wiki. For more on Destiny in general, check out our extensive month-long coverage of Destiny from IGN First, including our latest piece where Bungie personally responds to all your questions.
Jack Black was promoting his next movie Goosebumps at Comic-Con last week, and now the first stills from the movie have been released.
Loosely based on the horror books by R.L. Stine, the film sees Black playing the author, whose life is turned upside down when his creations start coming to life.
The stills are below, while you can scroll down for our exclusive interview with Black and the film's director Rob Letterman.
Activision has announced three Collector's Editions are on the way for the upcoming Call of Duty: Advanced Warfare, and also detailed the game's Season Pass.
The Atlas Pro Edition and Atlas Limited Edition can be pre-ordered now, while the Atlas Digital Pro Edition will be available at a later date. If you're wondering about the name, it's inspired by the game's Atlas Corporation, the private military organisation headed up by Kevin Spacey's character.
The PlayStation Now open beta begins tomorrow for all North American PS4 owners, and the service's Senior Director Jack Buser divulged some details to IGN during a recent interview.
As has been mentioned previously, Sony is looking into offering a flat subscription fee model for its upcoming PlayStation Now game streaming service in addition to the a la carte pricing currently seen in the private beta.
"We're working diligently to bring a subscription option to gamers to compliment our rental offering for PlayStation Now," said Buser. "We believe that offering both of these options would provide gamers the freedom to discover and play games in ways that weren't before possible."
Free-to-play MMORPG Neverwinter is about to bring its Dungeons & Dragons-based action to consoles, starting with Xbox One in China this fall, and followed by a worldwide release (and, presumably, other console versions) in the first half of 2015. According to Neverwinter's lead producer, Andy Velasquez, it's losing little in the translation; on consoles, Neverwinter will feature "all the same races, all the same classes, all the same maps. The content will be there, with some minor exceptions."
"Since we launched on PC,” he continues, “we've added some bits to the endgame, and then we added another module which had another campaign at the endgame. So we'll probably stagger those releases
Sony has announced it passed on the opportunity to have EA Access on PS4 as the company doesn't believe it offers "good value".
Speaking to Game Informer, a Sony spokesperson revealed the subscription service wasn't a good fit for its new console considering the continuing popularity of PS Plus.
"We evaluated the EA Access subscription offering and decided that it does not bring the kind of value PlayStation customers have come to expect," a statement reads. "PlayStation Plus memberships are up more than 200 per cent since the launch of PlayStation 4, which shows that gamers are looking for memberships that offer a multitude of services, across various devices, for one low price.
BioWare has announced it's pushed back the launch of Dragon Age Keep following the news of Dragon Age: Inquisition's release date slipping.
A blog post explains the companion app, which enables you to recreate the choices made in Dragon Age: Origins and Dragon Age II and apply them to the world in the upcoming third installment, will now be available at a later date.
Trees. What are trees? Are they just stupid bits of wood? Or are they, in fact, wise and ancient beings that will outlive us all? Maybe they're both. Or neither. Maybe we're overthinking this. But with Guardians Of The Galaxy in cinemas this week, there's no doubt the humble tree has a glamorous new face: that of Groot, the walking, talking plank, as voiced by Vin Diesel, the walking, talking… well, you get it. Anyway, here are the top movie trees. Because trees.
Actually, Groot isn't a tree at all – he's a sentient, tree-like creature from outer space who is actually the monarch of Planet X, and not just somewhere for dogs to wee up in the park. Capable of saying just three words – "I am Groot" – he's not the most chatty of trees, but he puts more inflection into those three words than you might think. You see, Groot is actually super-intelligent and something of an expert in quasi-dimensional super-positional engineering – it's just that Groot's wooden larynx renders the subtleties of his speech void to human ears. Also, he's quite nice to sit under when it's sunny out.
Nintendo has released its financial results covering the period from April to the end of June 2014, revealing sales of 510,000 Wii U consoles and 820,000 3DS handhelds in three months.
This brings the total of Wii U consoles sold since launching in November 2012 to 6.68 million, helped largely by the release of Mario Kart 8, which managed to sell 2.82 million copies in just over a month. Total Wii U software sales now sit at 36.67 million.
Despite the improved numbers, Nintendo still suffered another overall loss of ¥9.47bn ($92.6m/£54.7m) despite strong sales of ¥74.6bn, slightly down on last year's ¥81.5bn. Despite this, the company is still predicting year-end profit of around ¥40bn.
The costs incurred by indie developers releasing games as part of ID@Xbox program, Microsoft's Xbox One independent developer initiative, can reach up to $5,000, according to a post by Happion Labs founder Jamie Fristrom.
Sixty Second Shooter Prime developer launched its twin-stick shooter on Xbox One last month to a sum of $5,143, but as outlined in the breakdown, there are a lot of variables so each game will incur a different cost. The breakdown of the costs involved to launch Happion Labs’ game on Xbox One follows:
Logitech debuted its latest addition to the wonderful world of peripherals today: the G402 Hyperion Fury gaming mouse. The company claims it's the fastest of its kind and able to accurately track up to 500 inches per second thanks to its 32-bit on-board ARM processor. Designed with FPS players in mind, the Hyperion Fury comes armed with an accelerometer and gyroscope and low-friction feet.
A modding community is developing an unofficial Android port of Bethesda’s action role-playing game The Elder Scrolls III: Morrowind as an open source port dubbed OpenMW.
OpenMW was created primarily to support Linux and OSX and the 2002 open world fantasy title’s main quest is now finishable on those platforms, according to a recent post. Spearheaded by community member Sandstranger, and spotted by Android Authority via Something Awful Forums, development of the Android port began two months ago and is currently in the very early stages of development.
Indie developers and publishers are rallying to donate money to the financially troubled LGBT-focused gaming convention GaymerX, with many of the companies announcing their support on Twitter and encouraging others to do the same.
The support follows GaymerX CEO Matt Conn’s revelation on Twitter yesterday, tweet since removed, that publisher NIS America could allegedly no longer honor a $3,000 official sponsorship agreement for next year’s GaymerX VIP party.
Beginning with Hotline Miami publisher Devolver Digital, numerous game industry companies have since announced $3,000 sponsorship pledges for next year’s GaymerX convention, including Gunman Clive creator Bertil Hornberg, Goat Simulator developer Coffee Stain Studios, Tinsley PR’s Stephanie Tinsley Schopp and Thomas Was Alone creator Mike Bithell.
Join Kosta as he plays through some of the most seminal adventure games of all time over the course of 2014. You can read all the previous instalments here.
In a strange deserted landscape we find an archaeological team excavating the ruins of a great castle-like structure. In front of the castle they are uncovering what looks like a statue, and due to its shape and size, the depicted figure doesn’t look at all human. From the desolate and barren landscape to the nature of the strange looking tools and clothing, this scene is seemingly set on an alien planet in the distant future.
Still want a next-gen console but haven’t made the jump yet, or do you already own one and just want to add another to your sweet gaming collection? MAGGI FUSIAN noodles have had their packaging reskinned from yellow to black, and to celebrate, the team are giving away the ultimate entertainment pack including a PS4, Spotify Premium Subscription and, you guessed it, heaps of noodles!
As always, calling San Diego Comic-Con "busy" is the most ridiculous understatement imaginable. Over the show's four days (five, if you include Preview Night), we were treated to an incredible amount of info on comic books, games, movies and TV shows.
But what stood out and made the biggest impression? We look at each of those aforementioned categories and choose what we remember the most -- and were most impressed by -- coming out of SDCC 2014, beginning with comic books!
When actress Zoe Saldana isn't Guardians of the Galaxy's Gamora or Star Trek's Uhura, she finds time to star in her other acclaimed sci-fi franchise, Avatar. Now Saldana has provided us with an update on the Oscar-winning film's three sequels.
In an interview with Daily Mirror, Saldana told the site that as soon as director James Cameron finishes writing Avatar 2, 3 & 4, he will call the cast and begin shooting the films back-to-back. "We're going to be shooting mainly in Los Angeles," says Saldana, who goes on to say that the three sequels will take approximately "eight or nine months" to film.