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Syndicate content Slashdot: Games
News for nerds, stuff that matters
Updated: 42 min 1 sec ago

Sony Tries To Remove News Articles About PlayStation 4 Slim Leak From The Internet

Tue, 08/23/2016 - 19:45
Sony is expected to announce two new PlayStation 4 consoles at a scheduled event on September 7th in New York City, but as that date nears more leaks of the consoles have emerged. The most recent leak appears to show the upcoming PlayStation 4 Slim, which Sony is trying to remove from the internet by taking down news articles from social media accounts about the leak. Erik Kain via @erikkain on Twitter tweeted (Tweet no longer exists): "Sony issued a takedown and had this post removed from my Facebook page: https://t.co/fIjP0buTdY (Warning: may be paywalled)." Techdirt reports: "[The Forbes post] references the work Eurogamer did in visiting the leaker of the image to confirm the console is for real (it is), as well as generating its own image and even video of the console working for its story on the leak. But if you go today to the Eurogamer post about the leak, the video has been replaced by the following update. UPDATE, 7.30pm: Upon taking legal advice, we have removed the video previously referenced in this article. Left unsaid is whether or not any contact had been made by Sony with Eurogamer, thus prompting this 'legal advice,' but one can imagine that being the case, particularly given Sony's threats to social media users sharing images and reporting of Sony leaks and, more to the point, threats against any media that might report on those leaks."

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PlayStation 3 Games Are Coming To PC

Tue, 08/23/2016 - 14:21
PlayStation 3 games are coming to Windows. Sony said Tuesday that it is bringing its PlayStation Now game-streaming program to Windows PCs. The service broadcasts PlayStation 3 games over the internet similar to the way Netflix beams movies to devices like Roku. CNET reports: This fall, you'll be able to play previously exclusive games like Uncharted 3 and Shadow of the Colossus on a Windows laptop. The catch: you'll be playing those games over the internet with Sony's streaming game service, PlayStation Now. Think Netflix. PlayStation Now has already been around for a couple of years on the PS4, PS3, PS Vita handheld, plus a handful of Blu-ray players and smart TVs. For $20 a month or $45 for three, the service gives players unlimited access to a long list of over 400 PlayStation 3 games. Like Netflix or any other streaming service, the quality can vary wildly depending on your internet connection -- Sony requires a solid 5Mbps connection at all times, and that doesn't change today. What changes is the size of Sony's audience. With a Windows laptop or tablet, you aren't tethered to a big-screen TV. You could theoretically take these PlayStation games anywhere -- and wherever you go, your save games stream with you.

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Pokemon Go Daily Active Users, Downloads, Engagement Are Dropping

Tue, 08/23/2016 - 09:40
An anonymous reader writes:Pokemon Go is starting to lose the battle for mobile mindshare, according to Axiom Capital Management. As such, investors and executives at Facebook Inc., Instagram, Tinder (Match Group Inc.), Twitter Inc., and Snapchat can breathe a sigh of relief, says Senior Analyst Victor Anthony. "Given the rapid rise in usage of the Pokemon Go app since the launch in July, investors have been concerned that this new user experience has been detracting from time spent on other mobile focused apps," he writes. Enthusiasm about the potential for Pokemon Go (and augmented reality gaming in general) to improve Nintendo Co Ltd.'s financial performance sent shares parabolic after the app launched in the U.S., and even spurred rallies in secondary plays linked to the success of the game. Data from Sensor Tower, SurveyMonkey, and Apptopia, however, show that Pokemon Go's daily active users, downloads, engagement, and time spent on the app per day are all well off their peaks and on a downward trend.

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Aluminum NES Maker Announces Smaller, Cheaper Analogue Nt Mini

Mon, 08/22/2016 - 17:40
An anonymous reader quotes a report from Polygon: Analogue, the company behind the aluminum NES known as the Analogue Nt, is releasing a smaller, less expensive version of its console this January. Known as the Analogue Nt mini, the new version of the long-sold out hardware will be 20 percent smaller and carry a lower price: $449. The original Analogue Nt was priced at $499, but its tinier successor will outclass the original model with a better offering, the company says. The mini will comes with RGB and HDMI output (1080p/720p/480p) built in. The console will include a wireless 8Bitdo NES30 controller and Retro Receiver -- compatible with PlayStation 4, PlayStation 3, Wii and Wii U Pro Controllers -- as part of the package. In addition, the Nt mini will support over 2,000 NES, Famicom and Famicom Disk System games.

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Sony To Debut Two New PlayStation 4 Consoles Next Month, Says WSJ

Mon, 08/22/2016 - 09:00
An anonymous reader writes: Sony could be about to announce two new PlayStation 4 consoles, according to the Wall Street Journal. Both units are set to be introduced next month, people familiar with the matter told the newspaper. The upgraded console outlined by the company earlier this year, capable of outputting 4K-resolution graphics, could be joined by a slimmed-down, cheaper version of the console. That would give gamers options to suit their varying budgets and demands. Sony is set to hold a press conference at the PlayStation Theater in New York on September 7 where the company is expected to outline the consoles in further detail.

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100 Unofficial Mods Released for 'No Man's Sky'

Sat, 08/20/2016 - 10:30
Eleven days after its release, No Man's Sky already has over 100 unofficial mods by fans intent on improving the game. "We don't have time to wait for official dev tools to fix what can be fixed by us," one modder told Motherboard. "We definitely want the official tools ASAP but honestly, the players need a game that actually launches and plays at decent FPS first." An anonymous Slashdot reader quotes the article: In an email to one customer, Hello Games revealed that it will be releasing patches this week and next which will "help to improve the experience further for players" but it is unlikely that the promised official modding tools will be released in the near future... Among the [unofficial] mods available for anyone to download are ones to...replace the system font with one from Star Trek, disable annoying audio warnings, and replace a "Units Received" alert with "the Rick 'Wubba Lubba Dub Dub' sound bite from Rick and Morty"... The Instagram Filter Remover mod is among the most popular on the No Man's Sky Mods website promising to remove "the stupid Instagram filter from the game"...making everything sharper and clearer. That last mod has been downloaded 17,655 times so far, and by Friday the site had almost 800,000 views and 60,000 downloads. There's two other mods that add Dr. Who sound clips into the game, and the article notes fans are clamoring for more, "including one request to replace all the voice lines in the game with William Shatner quotes."

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Comcast Rolls Out $70-Per-Month Gigabit Internet Service In Chicago

Fri, 08/19/2016 - 19:50
An anonymous reader writes from a report via PC Magazine: Comcast is now offering Chicagoans gigabit internet speeds. PC Magazine reports: "Launched on Wednesday, the program uses DOCSIS 3.1 technology to deliver speeds up to 1Gbps over existing network infrastructure. DOCSIS 3.1 runs through standard cable connections already in place at your home or office. So Xfinity and Comcast Business Internet customers can simply sign up for a plan and plug in a new modem; no fiber installation required. The service, according to Comcast, allows you to download a 5GB HD movie in 40 seconds, a 60MB TV episode in four seconds, a 150MB music album in two seconds, or a 15GB video game in two minutes. Initial users have the choice of a promotional contract price of $70 per month for 36 months, or $139.95 per month (plus tax and fees) with no contract."

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Millions Of Steam Game Keys Stolen After Hacker Breaches Gaming Site

Thu, 08/18/2016 - 14:35
An anonymous reader writes:A little over nine million keys used to redeem and activate games on the Steam platform were stolen by a hacker who breached a gaming news site last month. The site, DLH.net, provides news, reviews, cheat codes, and forums, was breached on July 31 by an unnamed hacker, whose name isn't known but was also responsible for the Dota 2 forum breach. The site also allows users to share redeemable game keys through its forums, which along with the main site has around 3.3 million unique registered users, according to breach notification site LeakedSource.com, which obtained a copy of the database. A known vulnerability found in older vBulletin forum software, which powers the site's community, allowed the hacker to access the databases. The data stolen from the forum includes full names, usernames, scrambled passwords, email addresses, dates of birth, join dates, avatars, Steam usernames, and user activity data. Facebook access tokens were stolen for those who signed in with their social account.

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Facebook Teams Up With Unity To Create a Gaming Platform To Rival Steam

Thu, 08/18/2016 - 11:01
Facebook is now shifting its attention back to capturing the gaming market. The company said Thursday that it's working with game engine Unity to build a dedicated, downloadable desktop gaming platform. The social juggernaut added that it is also broadening the Facebook.com experience for gamers. BetaNews reports: Facebook is starting to take gaming far more seriously. Not content with funneling the likes of Candy Crush through its servers, the social network is now joining forces with the company behind the Unity game engine to create its own desktop gaming platform. The aim is to tap into not only the millions of gamers that are already on Facebook, but also to gather more from the PC-gaming community. It's a new venture that very clearly treads on the toes of Steam, and is likely to cause ripples in the gaming world. The scope of the work between Facebook and Unity Technologies is quite wide. It will bring together Unity's 2D, 3D, VR and AR development platform with Facebook's own game development tools. While Facebook is currently associated with very casual gaming, hooking up with an established serious player in the field means we're likely to see the social network appealing more to hardcore gamers.

Read more of this story at Slashdot.

Nintendo Shuts Down 'Pokemon Uranium' Fan Game After 1.5 Million Downloads

Wed, 08/17/2016 - 21:05
An anonymous reader quotes a report from The Wrap: The fan-made "Pokemon Uranium" game took a pair of programmers more than nine years to develop. Nintendo needed just about nine days to kill it. "After receiving more than 1,500,000 downloads of our game, we have been notified of multiple takedown notices from lawyers representing Nintendo of America," the creators of "Pokemon Uranium" said in a statement. "While we have not personally been contacted, it's clear what their wishes are, and we respect those wishes deeply. Therefore, we will no longer provide official download links for the game through our website," they continued. "We have no connection to fans who re-upload the game files to their own hosts, and we cannot verify that those download links are all legitimate. We advise you to be extremely cautious about downloading the game from unofficial sources." The role-playing game was free, though creators @JVuranium and Involuntary Twitch were open to suggested PayPal donations of $2-$10. Set in the tropical Tandor region, "Uranium" players can encounter more than 150 all-new species of Pokemon in their quest to collect all eight Gym Badges and triumph over the Tandor League, per the official description. Along the way, the players must battle against a sinister threat that's causing Nuclear Meltdowns.

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Microsoft Says Upcoming Project Scorpio Might Be the Last Console Generation

Wed, 08/17/2016 - 13:11
Earlier this year, Xbox chief Phil Spencer expressed desires to see a steady stream of hardware innovation rather than a typical seven-year gap between different console generations, noting smartphone market as inspiration. In an interview with Engadget, Aaron Greenberg, Microsoft's Head of Xbox Games Marketing has hinted that the company's upcoming Project Scorpio is likely going to be the last generation of Xbox console you will ever need to purchase. From the report: I think it is ... For us, we think the future is without console generations, we think that the ability to build a library, a community, to be able to iterate with the hardware, we're making a pretty big bet on that with Project Scorpio. We're basically saying 'this isn't a new generation, everything you have continues forward and it works.' We think of this as a family of devices. But we'll see, we're going to learn from this, we're going to see how that goes. So far I'd say based on the reaction there appears to be a lot of demand and interest around Project Scorpio, and we think it's going to be a pretty big success. If the games and the content deliver, which I think they will do, I think it will change the way we think about the future of console gaming."

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NVIDIA Drops Pascal Desktop GPUs Into Laptops With Mobile GeForce GTX 10-Series

Wed, 08/17/2016 - 05:00
MojoKid writes: NVIDIA's new Pascal core graphics architecture is being driven throughout the company's entire product portfolio, as is typically the case. Today, NVIDIA brings Pascal to notebooks with the introduction of the NVIDIA Mobile GeForce GTX 10-Series. What's interesting is that the first laptop-targeted GPUs are actually quite similar to their desktop counterparts. In fact, all three of the Mobile GeForce GTX 10-Series graphics processors NVIDIA is announcing today come sans the traditional "M" tacked on the end of their model numbers. As it turns out, the migration to a 16nm manufacturing process with Pascal has been kind to NVIDIA and the Mobile GeForce GTX 1080 and Mobile GeForce GTX 1060 have nearly identical specs to their desktop counterparts, from CUDA core counts, to boost, and memory clock speeds. However, the Mobile GeForce GTX 1070 actually has a few more CUDA cores at 2048, versus 1920 for the desktop GTX 1070 (with slightly lower clocks). By tweaking boost clock peaks and MXM module power requirements, NVIDIA was able to get these new Pascal mobile GPUs into desktop replacement class machines and even 5-pound, 15-inch class standard notebook designs (for the 1060). In the benchmarks, the new Mobile GeForce GTX 10-Series blows pretty much any previous discrete notebook graphics chip out of the water and smooth 4K or 120Hz gaming is now possible on notebook platforms.

Read more of this story at Slashdot.

Twitch Acquires Curse, Its Sites, Tools For Gamers, and Databases

Tue, 08/16/2016 - 17:35
An anonymous reader writes from a report via VentureBeat: The Amazon-owned, game-streaming site Twitch has announced today that it has acquired Curse, a company that creates programs like voice clients, databases, and mod managers for PC games for some 30 million users. Twitch did not disclose how much they paid for Curse. VentureBeat reports: "Twitch has more than 100 million users a month, and it has helped to popularize new trends gaming like esports and the rise of influencers and personalities who create fanbases that watch them (and donate money to them) while they play. Curse has over 30 million users a month across its website, social media channels, and desktop applications. The company hosts popular websites for hit PC games like Hearthpwn for Hearthstone: Heroes of Warcraft and MMO Champion for World of Warcraft. Outside of its site, Twitch hasn't made many services for gamers. It could use this acquisition to extend a reach into that field."

Read more of this story at Slashdot.

Former CEO of Angry Birds-Maker Rovio Hired To Revive Nokia's Phone Business

Mon, 08/15/2016 - 20:30
An anonymous reader writes: Nokia really started to go downhill after it agreed to sell itself to Microsoft at the end of 2013, going all in with Windows Mobile. When that faltered, "Microsoft folded Nokia into its mobile business, maintaining the Finnish company's brand on feature phones, while offering up smartphones under the newly integrated Microsoft Lumia line," reports TechCrunch. In May of this year, Microsoft sold its feature phone business to Foxconn for $350 million. At around the same time, Nokia essentially licensed its brand to Finnish company HMD global Oy to create phones under the Nokia name, "which would be manufactured and distributed by Foxconn." Now, TechCrunch is reporting that Nokia has hired Pikka Rantala, the once CEO of Angry Birds creator Rovio, who stepped down in 2015 after a rough year with the mobile gaming company. He will be joining the company as Chief Marketing Officer.

Read more of this story at Slashdot.

Hacked Hobbit Pinball Machine Joins IoT, Broadcasts Itself Over Twitch

Sun, 08/14/2016 - 14:34
Random web surfers could send a text message or even upload an image to be displayed on the back glass of Mark Lachniet's pinball machine, according to Mael517, while the machine itself webcast footage of both its playing field and backglass using Twitch. Interestingly, all the extra functionality was coded directly into the machine, according to Lachniet, who added only the webcam and an ethernet cord. The Hobbit [machine] has a whole bunch of hardware that I don't really understand and can barely fix... However, it has a computer in its guts, and this I can mostly understand. After identifying the pinball machine's motherboard, CPU, operating system (Ubuntu) and an SQL database, Lachniet was able to backup its software, and then create his own modifications. He envisions more possibilities -- for example, the ability to announce high scores on social media accounts or allow remote servicing of the machine. Lachniet even sees the possibility of a world-wide registry of pinball game scores with each player's location overlaid on Google Maps "so you could view pinball hot spots and where the high scores were coming from," and maybe even networking machines together to allow real-time global competition."

Read more of this story at Slashdot.

Hacked Hobbit Pinball Machine Joins IoT, Broadcast Itself Over Twitch

Sun, 08/14/2016 - 14:34
Random web surfers could send a text message or even upload an image to be displayed on the back glass of Mark Lachniet's pinball machine, according to Mael517, while the machine itself webcast footage of both its playing field and backglass using Twitch. Interestingly, all the extra functionality was coded directly into the machine, according to Lachniet, who added only the webcam and an ethernet cord. The Hobbit [machine] has a whole bunch of hardware that I don't really understand and can barely fix... However, it has a computer in its guts, and this I can mostly understand. After identifying the pinball machine's motherboard, CPU, operating system (Ubuntu) and an SQL database, Lachniet was able to backup its software, and then create his own modifications. He envisions more possibilities -- for example, the ability to announce high scores on social media accounts or allow remote servicing of the machine. Lachniet even sees the possibility of a world-wide registry of pinball game scores with each player's location overlaid on Google Maps "so you could view pinball hot spots and where the high scores were coming from," and maybe even networking machines together to allow real-time global competition."

Read more of this story at Slashdot.

'GoldenEye: Source' Updated: A Classic, Free Multiplayer Game

Sat, 08/13/2016 - 12:34
An anonymous reader quotes The Verge: GoldenEye: Source received its first update in more than three years this week. It's free to download and it features 25 recreated maps, 10 different multiplayer modes, and redesigned versions of the original game's 28 weapons. It was created using Valve's Source engine, the same set of tools used to create Counter Strike and Half-Life games. So it's a massive step up in both visuals and performance for one of the more drastically dated gaming masterpieces of the last 20 years... GoldenEye 007, the beloved N64 first-person shooter, has been recreated in high-definition glory by a team of dedicated fans over the course of 10 years...the attention to detail and the amount of effort that went into GoldenEye: Source make it one of the most polished HD remakes of a N64 classic. With 8 million copies sold, Wikipedia calls it the third best-selling Nintendo 64 game of all-time (although this version doesn't recreate its single-player campaigns). Anyone have fond memories of playing Goldeneye 007?

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No Man's Sky Launches On Steam and GOG and It's Off To A Rocky Start

Fri, 08/12/2016 - 17:00
An anonymous reader writes from a report via Ars Technica: No Man's Sky, an indie "video game that promises 18 quintillion planets" from a "small development team," has launched today for Windows PC gamers via Steam or GOG. Unfortunately, the "worldwide simultaneous launch on all kinds of PCs" is off to a rocky start -- as evidenced by the "mostly negative" Steam reviews. Many gamers have complained about frame rate hitches and total system crashes. Ars Technica reports: "Even users with high-end solutions like the GTX 1080 or two GTX 980Ti cards in SLI mode are reporting major stutters -- on a game that runs on a comparatively so-so PS4 console with a mostly consistent 30 FPS refresh. The game's PC version defaults to a 30 FPS cap, which can be disabled in the normal options menus. But with this setting turned on, the game can't help but hitch down to an apparent 20 FPS on a regular basis, not to mention throw up frequent display hitches of half a second at a time. Removing that frame rate cap can get play up to a smooth 60 frames per second, and we enjoyed more consistent frame rates without the cap. But even those frame rates can bounce down to 30 or less at random intervals. The game also suffers from freezing hitches, even without apparent spikes in visible geometry like creatures or spaceships." Ars also mentions that the on-screen prompts don't update the button remapping accordingly. There's been some frustration among PC gamers who have had to learn the hard way that the game's floating-menu interface was built with joysticks in mind. Mouse scroll wheels don't seem to work to scroll through text and between menus, and players are required to hold-to-confirm every menu interaction in the game. What's more is that alt-tabbing out of the game is a "guaranteed crash." For those looking for more information about the game, The Atlantic has a captivating report describing the game as if it were like reading a book.

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Microsoft Acquires Beam Game Streaming Service, Embracing Alternative To Amazon's Twitch

Thu, 08/11/2016 - 11:06
An anonymous reader shares a GeekWire report: Microsoft's Xbox group announced Thursday that it has acquired Seattle-based interactive game streaming service Beam, bringing the Redmond, Wash.-based tech giant into an arena dominated by Amazon's Twitch. Microsoft said in a blog post the deal will help make Xbox more social and interactive. Beam launched in January, with a goal of giving people watching gamers the ability to participate in the experience. Viewers can affect gameplay by presenting new challenges and quests using visual controls.

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They Quite Literally Don't Make Games the Way They Used To

Wed, 08/10/2016 - 09:45
The days of two developers making games in a shed are over, an article on The Guardian says. Spend any time with your grandparents and at some stage the age-old phase "they don't make them like they use to" will pop up as nostalgia gets the better of them. Usually it's just the rose-tinted glasses talking, but for video games it's a fact: they quite literally don't make them like they used to. Back in the 1980s, when the industry was in its infancy, games were often created by two-person teams consisting of one programmer and one artist. In the 1990s, sprites gave way to 3D modelling, and development teams mushroomed in size, hoovering up specialists in disciplines across animation, level design, character modelling and artificial intelligence. Today, creating the most advanced, triple-A games has become too big a task for a single developer leading to the rise of what is best described as a modular approach, where different developers work on different parts of a single game. The article adds: One developer that is pioneering the modern modular approach is no spring chicken. Set up in 1984, Newcastle-based Reflections swiftly established a reputation for bringing cutting-edge graphics to side-scrollers such as Shadow of the Beast and the gloriously named Brian the Lion. It then morphed into a driving-game specialist, thanks primarily to the Destruction Derby and Driver franchises. French publisher Ubisoft acquired the studio in 2006, expanding its remit way beyond its previous practice of churning out a new Driver game every three years or so. Reflections is crafting the vehicle components of the upcoming Watch Dogs 2 and Ghost Recon Wildlands and has just finished the Underground downloadable content (DLC) pack for The Division. It's finishing Grow Up, the sequel to 2015's Grow Home -- ironically, a small, innovative download game made by a 90s-style 10-person team.

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