Slashdot.org

  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
  • warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/New_York' for 'EST/-5.0/no DST' instead in /home/blueali/public_html/modules/aggregator/aggregator.module on line 1386.
Syndicate content Slashdot: Games
News for nerds, stuff that matters
Updated: 27 min 26 sec ago

The Man Who Made Tetris

Fri, 11/21/2014 - 01:47
rossgneumann writes Life gets pretty chill after creating 'Tetris' and escaping the KGB. A quick web search for "Alexey Pajitnov" brings up pages of articles and interviews that fixate only on his seminal creation—a work that remains, far and away, the best selling video game of all time. But clearly, there's more to the man than just Tetris. Meeting Pajitnov himself led me to wonder about, well, everything else. What was the Tetris-less life of Alexey Pajitnov?

Read more of this story at Slashdot.








The Nintendo DS Turns 10

Thu, 11/20/2014 - 20:04
An anonymous reader writes The Nintendo DS has reached a remarkable milestone: it's turned 10 years old. A new retrospective on one of Nintendo's greatest ever smash hits points out that it's now old enough to become a Pokemon trainer, and looks back at some of the greatest (and possibly overlooked) titles on the platform which has sold 154 million copies in a decade.

Read more of this story at Slashdot.








Customers Creating Fake Amazon Pages To Get Cheap Electronics At Walmart

Thu, 11/20/2014 - 19:20
turkeydance writes People are reportedly creating fake Amazon pages to show fake prices on electronics and other items. In the most heavily publicized cases, Walmart was reportedly duped into selling $400 PlayStation 4 consoles for under $100. From the article: "The company announced on Nov. 13 that it would price-match select online retailers, including Amazon.com. However, any Amazon member with a registered selling account can create authentic looking pages and list items 'for sale' online. Consumers need only take a screen capture of the page and show it to a cashier at checkout in order to request the price match."

Read more of this story at Slashdot.








Customers Creating Fake Amazon Pages To Get Cheap Electronics At Walmart

Thu, 11/20/2014 - 19:20
turkeydance writes People are reportedly creating fake Amazon pages to show fake prices on electronics and other items. In the most heavily publicized cases, Walmart was reportedly duped into selling $400 PlayStation 4 consoles for under $100. From the article: "The company announced on Nov. 13 that it would price-match select online retailers, including Amazon.com. However, any Amazon member with a registered selling account can create authentic looking pages and list items 'for sale' online. Consumers need only take a screen capture of the page and show it to a cashier at checkout in order to request the price match."

Read more of this story at Slashdot.








Customers Creating Fake Amazon Pages To Get Cheap Electronics At Walmart

Thu, 11/20/2014 - 19:20
turkeydance writes People are reportedly creating fake Amazon pages to show fake prices on electronics and other items. In the most heavily publicized cases, Walmart was reportedly duped into selling $400 PlayStation 4 consoles for under $100. From the article: "The company announced on Nov. 13 that it would price-match select online retailers, including Amazon.com. However, any Amazon member with a registered selling account can create authentic looking pages and list items 'for sale' online. Consumers need only take a screen capture of the page and show it to a cashier at checkout in order to request the price match."

Read more of this story at Slashdot.








Three-Way Comparison Shows PCs Slaying Consoles In Dragon Age Inquisition

Wed, 11/19/2014 - 12:30
MojoKid writes: "BioWare's long-awaited Dragon Age Inquisition has dropped for the PS4, Xbox One, and PCs. A comparison of the visuals in key scenes between all three platforms shows that while the PC variant clearly looks the best in multiple areas (as it should), there's evidence of good, intelligent optimization for consoles and PCs alike. After the debacle of Assassin's Creed Unity, Inquisition could provide an important taste of how to do things right. As expected though, when detail levels are increased, the PC still pulls away with the best overall visuals. The Xbox One and PS4 are largely matched, while PC renders of characters have better facial coloring and slightly more detailed textures. The lighting models are also far more detailed on the PC version with the PS4 following behind. The Xbox One, in contrast, is rather muddy. Overall, the PC and PS4 are closest in general detail, with the Xbox One occasionally lagging behind.

Read more of this story at Slashdot.








Three-Way Comparison Shows PCs Slaying Consoles In Dragon Age Inquisition

Wed, 11/19/2014 - 12:30
MojoKid writes: "BioWare's long-awaited Dragon Age Inquisition has dropped for the PS4, Xbox One, and PCs. A comparison of the visuals in key scenes between all three platforms shows that while the PC variant clearly looks the best in multiple areas (as it should), there's evidence of good, intelligent optimization for consoles and PCs alike. After the debacle of Assassin's Creed Unity, Inquisition could provide an important taste of how to do things right. As expected though, when detail levels are increased, the PC still pulls away with the best overall visuals. The Xbox One and PS4 are largely matched, while PC renders of characters have better facial coloring and slightly more detailed textures. The lighting models are also far more detailed on the PC version with the PS4 following behind. The Xbox One, in contrast, is rather muddy. Overall, the PC and PS4 are closest in general detail, with the Xbox One occasionally lagging behind.

Read more of this story at Slashdot.








Three-Way Comparison Shows PCs Slaying Consoles In Dragon Age Inquisition

Wed, 11/19/2014 - 12:30
MojoKid writes: "BioWare's long-awaited Dragon Age Inquisition has dropped for the PS4, Xbox One, and PCs. A comparison of the visuals in key scenes between all three platforms shows that while the PC variant clearly looks the best in multiple areas (as it should), there's evidence of good, intelligent optimization for consoles and PCs alike. After the debacle of Assassin's Creed Unity, Inquisition could provide an important taste of how to do things right. As expected though, when detail levels are increased, the PC still pulls away with the best overall visuals. The Xbox One and PS4 are largely matched, while PC renders of characters have better facial coloring and slightly more detailed textures. The lighting models are also far more detailed on the PC version with the PS4 following behind. The Xbox One, in contrast, is rather muddy. Overall, the PC and PS4 are closest in general detail, with the Xbox One occasionally lagging behind.

Read more of this story at Slashdot.








Three-Way Comparison Shows PCs Slaying Consoles In Dragon Age Inquisition

Wed, 11/19/2014 - 12:30
MojoKid writes: "BioWare's long-awaited Dragon Age Inquisition has dropped for the PS4, Xbox One, and PCs. A comparison of the visuals in key scenes between all three platforms shows that while the PC variant clearly looks the best in multiple areas (as it should), there's evidence of good, intelligent optimization for consoles and PCs alike. After the debacle of Assassin's Creed Unity, Inquisition could provide an important taste of how to do things right. As expected though, when detail levels are increased, the PC still pulls away with the best overall visuals. The Xbox One and PS4 are largely matched, while PC renders of characters have better facial coloring and slightly more detailed textures. The lighting models are also far more detailed on the PC version with the PS4 following behind. The Xbox One, in contrast, is rather muddy. Overall, the PC and PS4 are closest in general detail, with the Xbox One occasionally lagging behind.

Read more of this story at Slashdot.








Player-Run MMORPG By Former Ultima Online Devs Finding Kickstarter Success

Tue, 11/18/2014 - 18:03
An anonymous reader writes: Shards Online has returned to Kickstarter with a refocused plan and a promise to match pledges dollar-for-dollar up to their goal. With just a week gone by, they have already reached 75% of their goal. Project Lead Derek Brinkmann says, "If Ultima Online and Neverwinter Nights had a love child, Shards Online would be the result. By combining the persistent virtual world of Ultima Online with the freedom of community run servers and the ability to act as a dungeonmaster in Neverwinter Nights, we are creating a paradise for roleplayers where you are no longer constrained by the rules handed to you by the development team." The team now has their sights set on their stretch goals like more animations for roleplayers and an extra game world to be released at Alpha.

Read more of this story at Slashdot.








Player-Run MMORPG By Former Ultima Online Devs Finding Kickstarter Success

Tue, 11/18/2014 - 18:03
An anonymous reader writes: Shards Online has returned to Kickstarter with a refocused plan and a promise to match pledges dollar-for-dollar up to their goal. With just a week gone by, they have already reached 75% of their goal. Project Lead Derek Brinkmann says, "If Ultima Online and Neverwinter Nights had a love child, Shards Online would be the result. By combining the persistent virtual world of Ultima Online with the freedom of community run servers and the ability to act as a dungeonmaster in Neverwinter Nights, we are creating a paradise for roleplayers where you are no longer constrained by the rules handed to you by the development team." The team now has their sights set on their stretch goals like more animations for roleplayers and an extra game world to be released at Alpha.

Read more of this story at Slashdot.








Player-Run MMORPG By Former Ultima Online Devs Finding Kickstarter Success

Tue, 11/18/2014 - 18:03
An anonymous reader writes: Shards Online has returned to Kickstarter with a refocused plan and a promise to match pledges dollar-for-dollar up to their goal. With just a week gone by, they have already reached 75% of their goal. Project Lead Derek Brinkmann says, "If Ultima Online and Neverwinter Nights had a love child, Shards Online would be the result. By combining the persistent virtual world of Ultima Online with the freedom of community run servers and the ability to act as a dungeonmaster in Neverwinter Nights, we are creating a paradise for roleplayers where you are no longer constrained by the rules handed to you by the development team." The team now has their sights set on their stretch goals like more animations for roleplayers and an extra game world to be released at Alpha.

Read more of this story at Slashdot.








Player-Run MMORPG By Former Ultima Online Devs Finding Kickstarter Success

Tue, 11/18/2014 - 18:03
An anonymous reader writes: Shards Online has returned to Kickstarter with a refocused plan and a promise to match pledges dollar-for-dollar up to their goal. With just a week gone by, they have already reached 75% of their goal. Project Lead Derek Brinkmann says, "If Ultima Online and Neverwinter Nights had a love child, Shards Online would be the result. By combining the persistent virtual world of Ultima Online with the freedom of community run servers and the ability to act as a dungeonmaster in Neverwinter Nights, we are creating a paradise for roleplayers where you are no longer constrained by the rules handed to you by the development team." The team now has their sights set on their stretch goals like more animations for roleplayers and an extra game world to be released at Alpha.

Read more of this story at Slashdot.








Player-Run MMORPG By Former Ultima Online Devs Finding Kickstarter Success

Tue, 11/18/2014 - 18:03
An anonymous reader writes: Shards Online has returned to Kickstarter with a refocused plan and a promise to match pledges dollar-for-dollar up to their goal. With just a week gone by, they have already reached 75% of their goal. Project Lead Derek Brinkmann says, "If Ultima Online and Neverwinter Nights had a love child, Shards Online would be the result. By combining the persistent virtual world of Ultima Online with the freedom of community run servers and the ability to act as a dungeonmaster in Neverwinter Nights, we are creating a paradise for roleplayers where you are no longer constrained by the rules handed to you by the development team." The team now has their sights set on their stretch goals like more animations for roleplayers and an extra game world to be released at Alpha.

Read more of this story at Slashdot.








Elite: Dangerous Dumps Offline Single-Player

Tue, 11/18/2014 - 02:20
Robotron23 writes: The developers behind the sequel to legendary video game Elite have, to the anger and dismay of fans, dropped the offline single-player mode originally promised. The game is due for full release in under a month. With the title having raised about $1.5 million from Kickstarter, and millions more in subsequent campaigns that advertised the feature, gamers are livid. A complaints thread on the official Elite forums has swelled to 450+ pages in only three days, while refunds are being lodged in the thousands. It is down to the discretion of Frontier, the game's developer, whether to process refund requests of original backers.

Read more of this story at Slashdot.








Sweden Considers Adding "Sexism" Ratings To Video Games

Mon, 11/17/2014 - 10:15
An anonymous reader writes A government-funded agency in Sweden is considering creating special labels for video games based on whether or not the games' portrayals of women are sexist. From the article: "Avoiding sexism and gender stereotypes in video games produced in Sweden will become a key goal for the association, which has been given a 272,000 kronor ($36,672) grant by Sweden's government-funded innovation agency, Vinnova. Inspired by the Bechdel test, which looks at whether fictional films or books feature at least two women talking about a topic other than men, Dataspelsbranchen will work with several game developers to analyze how Swedish video games portray female characters and gender issues.

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Sony To Take On Netflix With Playstation Vue

Fri, 11/14/2014 - 08:52
stephendavion writes "Sony is planning to launch PlayStation Vue, a TV service for PlayStation 3 and PlayStation 4 consoles providing on demand programs and live content. The company will roll out the service to selected customers in New York, Chicago, and Los Angeles, and is expected to feature content from CBS, Fox, NBC Universal, Discovery Communications and 75 other channels. The service is expected to allow users to save their programs for up to 28 days."

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Ubisoft Points Finger At AMD For Assassin's Creed Unity Poor Performance

Fri, 11/14/2014 - 03:08
MojoKid (1002251) writes "Life is hard when you're a AAA publisher. Last month, Ubisoft blamed weak console hardware for the troubles it had bringing Assassin's Creed Unity up to speed, claiming that it could've hit 100 FPS but for weak console CPUs. Now, in the wake of the game's disastrous launch, the company has changed tactics — suddenly, all of this is AMD's fault. An official company forum post currently reads: "We are aware that the graphics performance of Assassin's Creed Unity on PC may be adversely affected by certain AMD CPU and GPU configurations. This should not affect the vast majority of PC players, but rest assured that AMD and Ubisoft are continuing to work together closely to resolve the issue, and will provide more information as soon as it is available." There are multiple problems with this assessment. First, there's no equivalent Nvidia-centric post on the main forum, and no mention of the fact that if you own an Nvidia card of any vintage but a GTX 970 or 980, you're going to see less-than ideal performance. According to sources, the problem with Assassin's Creed Unity is that the game is issuing tens of thousands of draw calls — up to 50,000 and beyond, in some cases. This is precisely the kind of operation that Mantle and DirectX 12 are designed to handle, but DirectX 11, even 11.2, isn't capable of efficiently processing that many calls at once. It's a fundamental limit of the API and it kicks in harshly in ways that adding more CPU cores simply can't help with.

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Ubisoft Points Finger At AMD For Assassin's Creed Unity Poor Performance

Fri, 11/14/2014 - 03:08
MojoKid (1002251) writes "Life is hard when you're a AAA publisher. Last month, Ubisoft blamed weak console hardware for the troubles it had bringing Assassin's Creed Unity up to speed, claiming that it could've hit 100 FPS but for weak console CPUs. Now, in the wake of the game's disastrous launch, the company has changed tactics — suddenly, all of this is AMD's fault. An official company forum post currently reads: "We are aware that the graphics performance of Assassin's Creed Unity on PC may be adversely affected by certain AMD CPU and GPU configurations. This should not affect the vast majority of PC players, but rest assured that AMD and Ubisoft are continuing to work together closely to resolve the issue, and will provide more information as soon as it is available." There are multiple problems with this assessment. First, there's no equivalent Nvidia-centric post on the main forum, and no mention of the fact that if you own an Nvidia card of any vintage but a GTX 970 or 980, you're going to see less-than ideal performance. According to sources, the problem with Assassin's Creed Unity is that the game is issuing tens of thousands of draw calls — up to 50,000 and beyond, in some cases. This is precisely the kind of operation that Mantle and DirectX 12 are designed to handle, but DirectX 11, even 11.2, isn't capable of efficiently processing that many calls at once. It's a fundamental limit of the API and it kicks in harshly in ways that adding more CPU cores simply can't help with.

Read more of this story at Slashdot.








Ubisoft Points Finger At AMD For Assassin's Creed Unity Poor Performance

Fri, 11/14/2014 - 03:08
MojoKid (1002251) writes "Life is hard when you're a AAA publisher. Last month, Ubisoft blamed weak console hardware for the troubles it had bringing Assassin's Creed Unity up to speed, claiming that it could've hit 100 FPS but for weak console CPUs. Now, in the wake of the game's disastrous launch, the company has changed tactics — suddenly, all of this is AMD's fault. An official company forum post currently reads: "We are aware that the graphics performance of Assassin's Creed Unity on PC may be adversely affected by certain AMD CPU and GPU configurations. This should not affect the vast majority of PC players, but rest assured that AMD and Ubisoft are continuing to work together closely to resolve the issue, and will provide more information as soon as it is available." There are multiple problems with this assessment. First, there's no equivalent Nvidia-centric post on the main forum, and no mention of the fact that if you own an Nvidia card of any vintage but a GTX 970 or 980, you're going to see less-than ideal performance. According to sources, the problem with Assassin's Creed Unity is that the game is issuing tens of thousands of draw calls — up to 50,000 and beyond, in some cases. This is precisely the kind of operation that Mantle and DirectX 12 are designed to handle, but DirectX 11, even 11.2, isn't capable of efficiently processing that many calls at once. It's a fundamental limit of the API and it kicks in harshly in ways that adding more CPU cores simply can't help with.

Read more of this story at Slashdot.